Trouble with water in 3d-Skybox


[AoS]Albatros
05-03-2007, 06:25 AM
Heya,

I've been trying the search function but couldn't find anything that either fits or works to solve my problem.

Basicall I've just done what I always do, which was to add water to the 3d skybox. It just won't go translucent... and I don't know why.

http://www.albatros44.de/reloaded/wasser4.jpg

http://www.albatros44.de/reloaded/wasser3.jpg

http://www.albatros44.de/reloaded/wasser2.jpg


What's going wrong there?

All water brushes have been made correctly, from the spectator view within the 3d-Skybox the water also IS translucent... but in the level itself it just shows like this.

Does anybody have a clue?

I'm really puzzled..

Albatros

Hintzmann
05-03-2007, 07:24 AM
I do not have a clue, but we had the same problem with dod_ludendorff. We ended up increasing the amout of water. Until it was faded out by the fog.

Neutrino
05-03-2007, 07:35 AM
the water in your actual map looks a little clear anyways though :P

fikes
05-03-2007, 12:06 PM
Well albatros there is usually 2 causes of this. 1. Most of the time you need to scale the water higher so it matches correctly so if your water is 0.25 and 0.25 in world and 0.25 0.25 in skybox it will look much larger in skybox or if its to small it will show the constant ripples like in yours, you just done notice it in real world because its scaled correctly. Other people may be your lighting. The skybox and real world both generate their own lighting and if they are not the same it could throw it off. Other than that I don't know. Keep trying. Peace.

Dustin Diamond
05-03-2007, 12:08 PM
skybox water is nothing but trouble. It basically impossible to get it to blend with the regular water.

One tip: Make sure the skybox and world water are linked to the SAME cubemap. Then your reflections wont be fubar.

[AoS]Albatros
05-03-2007, 12:16 PM
Hi and thanks guys :)

@ Neutrino:

Aye... http://www.albatros44.de/emotzoid.gif

:D I'll give it some dirty touch.

@fikes:

Yeah, the scaling fits and the lighting should be OK aswell. I just don't know why the heck the skybox water won't go translucent, it's making me mad actually...

@ Dustin Diamond:

Now this sounds like an idea. If I can at least get correct reflections I'll be able to install something to cover the missing translucency, though this really sucks.

I'll try to go with one cubemap for both.

Cheers!

Ca-Chicken-Soup
05-03-2007, 06:04 PM
I can imagine they turned off translucent...ness for skybox stuff, since the skybox is for a lower quality effect. It probably forces the water to run at a lower dx level or something. Anyway if you are wanting to have nice details so close to the map, they should be within the map anyways and not in the skybox. Having translucent water in a skybox wouldn't save any fps probaly

[AoS]Albatros
05-03-2007, 11:44 PM
Hi again,

that's correct, it wouldn't save many fps, but that's not what I wanted to aim at. In fact having to expand the map so far over it's current borders could destroy my pretty complicated vis concept - besides, the skybox-water wouldn't save many fps, but certainly a few. So I do hope it's going to work sooner or later... it's such a basic feature, it just HAS to work... :(

Waldo
05-07-2007, 11:16 PM
Another skybox water issue that at least used to be true is that explosions in skybox water don't make water splashes.

happyernst
07-02-2007, 08:19 PM
This line error is caused by the whater video settings on low,
make in medium or high and it will work.
I had the same problem with hameau. ;)

look the picture (http://speicher.thüringer-rotte.de/ernst/pics/hameau_rc1/high/hameau_rc1_high_16.jpg)

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