Random crashes in det map


TheSurgeon
02-25-2007, 11:37 AM
I added detonation objectives to dogsector yesterday, but at completely random times in the game it just freezes, and the sound loops until I get an error window and the game closes. The last thing in the console log the last time I ran it was me using an explosive, but the times when it crashes are completely unrelated.
I made the objectives in a separate map file, which also kept freezing if I shot one of the objective props while a bomb was planted.

I've got 4 objectives, with one bomb each and an allied flag to stop the round instantly ending. The objective-only bsp works fine if I don't shoot the props, so I'm not sure if there's something I've forgotten to change in the full map. There's too much in the map for me to vis-group things out to find the problem that way, but I made all the entities from scratch since the tutorials have smoke and explosions that just get confusing in the output screen, so I don't know if this is a common error and I've just left something out.

ultranew_b
02-25-2007, 11:39 AM
Can u post the log?

TheSurgeon
02-26-2007, 01:41 PM
I don't know how to output the whole console, so this is all I've got (minus the huge list of cvars at the start of the .log)


L 02/24/2007 - 17:07:01: Started map "dod_dogsector_b5a" (CRC "455436732")
L 02/24/2007 - 17:07:52: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><>" connected, address "127.0.0.1:27005"
L 02/24/2007 - 17:08:17: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><>" entered the game
L 02/24/2007 - 17:08:30: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Unassigned>" joined team "Allies"
L 02/24/2007 - 17:08:31: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Allies>" changed role to "#class_allied_thompson"
L 02/24/2007 - 17:08:37: World triggered "Round_Start"
L 02/24/2007 - 17:08:40: server_cvar: "sv_cheats" "1"
L 02/24/2007 - 17:08:59: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Allies>" triggered "bomb_plant" (flagindex "0") (flagname "Flak #1")
L 02/24/2007 - 17:09:18: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Allies>" triggered "bomb_plant" (flagindex "2") (flagname "150mm")
L 02/24/2007 - 17:09:19: Team "Allies" triggered "captured_loc" (flagindex "0") (flagname "Flak #1") (numplayers "1") (player "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Allies>")
L 02/24/2007 - 17:09:38: Team "Allies" triggered "captured_loc" (flagindex "2") (flagname "150mm") (numplayers "1") (player "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Allies>")
L 02/24/2007 - 17:09:39: "The0rthopaedicSurgeon<2><STEAM_ID_LAN><Allies>" triggered "bomb_plant" (flagindex "1") (flagname "Flak #2")

wickit
02-27-2007, 09:11 AM
0o0o sounds like that old icon bug, but im sure they fixed that !!!

Dash
02-27-2007, 10:39 AM
Yup, so far the only (i'd rather say, the mostly widespread) crashing reason for det maps is the use of custom icons...

TheSurgeon
02-27-2007, 05:15 PM
Is it possible to pack the custom icons in the bsp, renamed to overwrite the stock ones just for that map? I know other content can work that way, but I don't know if those still count as custom icons in the same way.

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