DoD:S Weapon Stripping @ spawn
TheTruth21
05-13-2007, 06:57 PM
Ok, I've been searching all day and I still cant figure out how to do this in DoD:S.
Here is what I have tried
game_player_equip with all values at 0
player_weaponstrip named game_playerspawn
I couldn't do what was listed in the thread below because I can't find the trigger_weapon_strip in the entity list for DoD:S. http://www.snarkpit.net/forums.php?forum=6&topic=2786&highlight=weapon,strip&findpost=58343#post58343
I've also searched through all the forums at dayofdefeat.net, but all seem to be pertaining to dod 1.3.
Please help!
Thanks!
Slackiller
05-13-2007, 11:15 PM
This brush-based entity is available in: HL2
http://developer.valvesoftware.com/wiki/Trigger_weapon_strip
try
http://developer.valvesoftware.com/wiki/Player_weaponstrip
also try the custom fgd--> http://www.editlife.net/customfgd.php
Colonel_Krust
05-14-2007, 08:02 AM
to do something like the old dod_festung....scavenge weapons for fun and profit?
l3eeron
05-16-2007, 12:44 PM
player_weaponstrip needs to be triggered.
you'll need the custom fgd
set up trigger_multiple and aim it at the player_weaponstrip
Ive never set it up without a game_player_equip. Depending on what you're doing, you'll need to equip players with the weapons (a knife or shovel etc)
If you need help in detail I can do a mini tutorial for ya when I get home.
cheers
Bman
TheTruth21
05-18-2007, 05:59 PM
player_weaponstrip needs to be triggered.
you'll need the custom fgd
set up trigger_multiple and aim it at the player_weaponstrip
Ive never set it up without a game_player_equip. Depending on what you're doing, you'll need to equip players with the weapons (a knife or shovel etc)
If you need help in detail I can do a mini tutorial for ya when I get home.
cheers
Bman
Please make me a mini tutorial if you would. That would be a great help. Thanks
smashingpunk007
05-19-2007, 11:45 PM
yes a tutorial would be awesome,
l3eeron
05-21-2007, 10:16 AM
rgr guys, ill do it tonight when I get home from work. Its pretty simple
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