[SAS]==Dirty_Harry
09-16-2007, 02:59 PM
Has anyone else experienced VRAD crashing intermitently.
There doesn't seem to be any pattern to it but it is getting very annoying. I have tried uninstalling Steam and SDK and re-installing but it makes no difference. Have also tried Batch Compiler but same problem the whole computer just locks up.
It's not a fault with the map as it will complete a full compile on my mates computer and will sometimes complete on mine. It doesn't seem to be light related as earlier today the map compiled fine and i've not added or changed any lights since the last compile, just added a few props and this time it froze my computer.
Here is the log
materialPath: c:\program files\steam\steamapps\mike@topleyxxx.freeserve.co. uk\day of defeat source\dod\materials
Loading C:\Documents and Settings\Mikeyboy\Desktop\dods\mapsrc\lobby51.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Mikeyboy\Desktop\dods\mapsrc\lobby51.prt. ..done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158450 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 302 texinfos to 156
Reduced 26 texdatas to 20 (836 bytes to 682)
Writing C:\Documents and Settings\Mikeyboy\Desktop\dods\mapsrc\lobby51.bsp
3 seconds elapsed
1 threads
reading c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.bsp
reading c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.prt
387 portalclusters
1207 numportals
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 159 visible clusters (0.00%)
Total clusters visible: 89062
Average clusters visible: 230
Building PAS...
Average clusters audible: 386
visdatasize:40351 compressed from 43344
writing c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.bsp
51 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.bsp
1720 faces
196547 square feet [28302848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1720 patches before subdivision
18350 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3428123, max 694
transfer lists: 26.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9352, 7641, 5015)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1716, 1255, 647)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(414, 270, 111)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(106, 61, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 15, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 4, 1)
There doesn't seem to be any pattern to it but it is getting very annoying. I have tried uninstalling Steam and SDK and re-installing but it makes no difference. Have also tried Batch Compiler but same problem the whole computer just locks up.
It's not a fault with the map as it will complete a full compile on my mates computer and will sometimes complete on mine. It doesn't seem to be light related as earlier today the map compiled fine and i've not added or changed any lights since the last compile, just added a few props and this time it froze my computer.
Here is the log
materialPath: c:\program files\steam\steamapps\mike@topleyxxx.freeserve.co. uk\day of defeat source\dod\materials
Loading C:\Documents and Settings\Mikeyboy\Desktop\dods\mapsrc\lobby51.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Documents and Settings\Mikeyboy\Desktop\dods\mapsrc\lobby51.prt. ..done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_01_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158450 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 302 texinfos to 156
Reduced 26 texdatas to 20 (836 bytes to 682)
Writing C:\Documents and Settings\Mikeyboy\Desktop\dods\mapsrc\lobby51.bsp
3 seconds elapsed
1 threads
reading c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.bsp
reading c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.prt
387 portalclusters
1207 numportals
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10Optimized: 159 visible clusters (0.00%)
Total clusters visible: 89062
Average clusters visible: 230
Building PAS...
Average clusters audible: 386
visdatasize:40351 compressed from 43344
writing c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.bsp
51 seconds elapsed
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']
Loading c:\documents and settings\mikeyboy\desktop\dods\mapsrc\lobby51.bsp
1720 faces
196547 square feet [28302848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1720 patches before subdivision
18350 patches after subdivision
19 direct lights
0...1...2...3...4...5...6...7...8...9...100...1... 2...3...4...5...6...7...8...9...10transfers 3428123, max 694
transfer lists: 26.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(9352, 7641, 5015)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1716, 1255, 647)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(414, 270, 111)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(106, 61, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(29, 15, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 4, 1)