How Should I Save Map Textures?


Watevaman
07-24-2007, 08:33 AM
As you've maybe seen in my thread asking about what was wrong with the map textures and that I sorted that out for the most part, I have another precaution I want to take. When saving a texture for a map at say the default resolution and everything, what settings should I use in the .vtf plugin for max effect and least problems? Currently, I was just using the "compressed texture" preset, but I'm guessing that's not the best one.


Edit: I see this was moved. Now, I'm not trying to be mean here or anything, and I see why the OTHER thread was moved, but since this one has to do with the saving of the texture itself and not the mapping aspect, could whoever moved it tell me why it doesn't belong in skins?

Thanks.

l3eeron
07-24-2007, 03:22 PM
Skins are for models
are you trying to reskin a weapon or something?
sounds like you're making a custom texture for mapping, which is why it was moved here =)

To try n answer your question, There is no .vtf "plugin"... its just a text file that tells hammer certain info about the texture. When I did my custom textures I just copy/pasted an existing .vtf from DoDS and changed the name and syntax to match your needs.


follow these tutorials exactly and you should have no problems, its where I learned how to do it.

http://www.editlife.net/tutorial.php?tutid=13

http://twhl.co.za/tutorial.php?id=89

http://developer.valvesoftware.com/wiki/Material#Summary_of_creating_materials

Remeber In source, textures are called "materials" because they do more than just texture an area with colors. It contains the info of footstep sounds, bullet hole decals, gibs etc etc... so when you're researching this stuff, look for materials, not textures

Hope this gets ya goin =)

Cpt Ukulele
07-24-2007, 03:45 PM
To try n answer your question, There is no .vtf "plugin"... its just a text file that tells hammer certain info about the texture.

I think Watevaman is talking about the Photoshop .vtf plug-in (which does exist). You can use it to directly "save as .vtf" within Photoshop instead of having to edit a .txt file and put the .tga through vtex.

Back to the question: I don't have any tip, but be sure to check out the .vtf (http://developer.valvesoftware.com/wiki/Vtf) and .vtf plug-in (http://developer.valvesoftware.com/wiki/Photoshop_VTF_Plugin) pages on the wiki (if you haven't already), there's quite a bit of info in there.

rx0195
07-25-2007, 12:51 PM
*EDITED* by Loco.

Please attempt to reply in English.

Though I understand the language barrier is perhaps difficult.

Toby Wong
07-26-2007, 05:50 AM
I prefer to save all my textures as targas. When I need them I use a batch file to convert them using the Valve tools.

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