Is it possible? (1 tnt 'object' at any one time)

07-14-2007, 02:14 AM
Alrighty, I've had an idea for an objective map... However to promote more team work then other maps, I had the idea of, one person spawning with the TNT, which results in the rest of the team having to defend that person.

However, the only way I can see that happening is if that oneperson spawns away from the group and in the room with the TNT... But anyone will be able to spawn there when player with the TNT has spawned already, if you get what I mean.

Does anyone else know of a way I can do this?

Cpl. Punishment
07-14-2007, 02:49 PM
I don't know if you can do it in DoD:S, but couldn't you have a single TNT pack that remains where it's dropped forever?

Sly Assassin
07-14-2007, 05:47 PM
I don't know if this is possible, but maybe once your player has spawned and grabs the tnt make it so the tnt won't respawn until the current one is either used or 'disapears'. So you'd need to add an output to the tnt to spawn another tnt pack back at the spawn area etc.

I haven't got access to hammer atm (At work) to see if this is possible, maybe it is maybe it isn't?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.