FPS Lag


Campbell [82nd AB]
01-15-2008, 10:32 PM
I am working currently working on a training map for 1.3. Everything is going good. But my FPS randomly drops from 50 - 60 to 19-29 everywhere. I have no leaks, nor errors.

Does anyone have any idea what would be causing this. I have everything that is not visible covered in "Null" texture.

I think it drops when I'm in an open area but i do not know how to fix it.

I'd appreciate the help, thank you.

gimpy117
01-16-2008, 04:38 PM
check your lighting, and the amount of models you have in the outside and complexity of the map

Campbell [82nd AB]
01-16-2008, 11:18 PM
http://i132.photobucket.com/albums/q30/BelowwZer0/502size.jpg

Thats an overview of my map in hammer, i personally don't think it is very complex. What do you guys think the problem is.

I already fixed my lighting it helped alittle bit, but i have a few spots where my fps is drops to around 19-29 from 59-62. Some people complain about having 2-12 Fps in some areas.

If you would please contact me VIA XFire or Steam friends and discuss this further. It would be great help!

Thank you!!!

Xfire = Campbell82nd
SteamFriends = BellyBell

gimpy117
01-17-2008, 08:42 PM
hey post the map and ill play it and see..

what are you running anyway?

Dash
01-17-2008, 08:58 PM
Did you make a full compile?

etfninja
01-17-2008, 09:06 PM
Have you placed portals or hinting in the map?

If you post your map or let some one load your vmf someone will fix your problem. My guess is everything is being rendered at once. Adding open portals to seal off your map in at least 4 sections will dramatically help out. Thats my guess.

Campbell [82nd AB]
01-17-2008, 11:55 PM
I should have noted this is a 1.3 map. If someone would like to add me over XFire to help me do this Portaling, i tried Hinting off each huge area but didn't work. Still have alot of lag spots.


Campbell82nd = Xfire

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