Map timer/detonation help


LionelQueripel
07-10-2007, 02:53 AM
Can anyone help me with a detonation/map timer problem I am having?

I am currently working on a map based on Coldiltz castle. In a nutshell, the Allies have to escape, the Axis have to stop them.

I have a number of obstacles around the castle that need to be blown to open up the escape routes. I'd like the map to be timed, so each detonation should add 30 seconds or so to the map timer to gain more time to escape.

Ultimately, once the allies have escaped (signified by capping the four or five flags), the round should end (whether the time is up or not).

I've read through all the related topics on the forums and tried lots of options to make the system work still can't get a) extra seconds to be added once the charge goes off, and b) the map to finish when the flags are capped.

Can anyone point me in the right direction?

ultranew_b
07-10-2007, 08:07 AM
You need to look at the entity set-up of an existing det. map and compare to yours. There are plenty to choose from, Jagd, Strand and U471 to name a few off hand.

Here is a link to a tutorial at dod Federation:

http://www.dod-federation.com/forum/showthread.php?t=459

LionelQueripel
07-12-2007, 09:13 AM
Thanks U_b. I thought I had set up everything as it should have been accorind to the tutorial that exist, and looking at the way other shad done it to na avail.

I copied the entities directly from Jagd, changed the names and it worked a treat.

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