Custom Texture flickering problem, any fix?

10-10-2007, 10:20 AM

in my map there is a window that lets light in, when i go into that light all the crates that have my custom texture light up from the direction of the light.

Does anyone know how to fix this, I messed around with the vmt by tryuing to add extra lines, but I didn't get anywhere with it.

anyways this is the vmt right now.

"$basetexture" "mymap/stackedboxes1"

10-10-2007, 11:14 AM
If the surface the texture is on is a bsp crate, then you have to change the .vmt to "LightmappedGeneric" instead of what you have "VertexLitGeneric".


10-10-2007, 01:30 PM
K thanks will give it a go.

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