Feasibility of vehicles

01-14-2008, 07:30 PM
Could this be done?
at least i know it's possible for source, but not dod

anyways i was tinkering around as an experiment.
I attempted to make a Marder II tank. i got all the physboxes made and attached a gun (a resized ubers flak 18). but i can't get it to drive.

anyways, i was wondering if there was a way to balance a tank. for instance, could we make it ignore grenades and bullets but be destroyed with a bazooka (and finally make an important role for a bazooka) .

Cpl. Punishment
01-14-2008, 09:27 PM
The only way to get a vehicle to drive would be to parent it to a func_tracktrain or something like that.

If you set the tank's health high enough, you can make it so that only bazookas can hurt it. I don't know how well moving tanks would fit with the gameplay, although stationary tanks that need to be destroyed with the bazooka/panzershreck (as in dod_zalec) could be interesting if properly utilized.

01-15-2008, 07:40 PM
agreed, could i use thrusters instead??? and how would i make keystrokes control them??

01-15-2008, 08:04 PM
You can't have a player drive it. It either goes on its own attached to a func_tracktrain or it doesn't move. Don't try to make it all physics or your FPS are doomed.

01-16-2008, 04:32 PM
well poop, ive already got it all physed with just physbox entillitys so your saying making an entillity to push it would be too much phys for now?

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