Need help compile error


R0ke
10-24-2007, 11:06 AM
** Executing...
** Command: "d:\steam\steamapps\roke1\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\roke1\day of defeat source\dod" "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\roke1\day of defeat source\dod\materials
Loading D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.vmf
Brush 820, Side 3: duplicate plane
Brush 820: bounds out of range
Brush 945, Side 2: duplicate plane
Brush 945: bounds out of range
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity prop_static (-2080.00 803.75 -33.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 16384.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 15872.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 16384.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 16384.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 14848.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 13824.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 12800.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 11776.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 158 detail faces...done (0)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
HashVec: point outside valid range

** Executing...
** Command: "d:\steam\steamapps\roke1\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\roke1\day of defeat source\dod" "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3"

Valve Software - vvis.exe (May 22 2006)
2 threads
reading d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp
Error opening d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp

** Executing...
** Command: "d:\steam\steamapps\roke1\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\roke1\day of defeat source\dod" "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp
Error opening d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp" "d:\steam\steamapps\roke1\day of defeat source\dod\maps\dod_rmerderet_b3.bsp"

The command failed. Windows reported the error:
"El sistema no puede hallar el archivo especificado."

i was improving some optimization and got this erros, i done that of going to brush numer and see it, but dont see anything wrong, and i hadn't problems on those brushes, could be that the problem or another one?

deleting and rebuilding that brushes could i solve the problem??

Furyo
10-24-2007, 11:07 AM
You have a leak.

R0ke
10-24-2007, 11:16 AM
how can i solve it, dont know what the hell is a leak

Furyo
10-24-2007, 11:23 AM
A leak means a hole in your map makes all the entities see the void surrounding the map, making the compile fail. Go to the map menu and load the pointfile generated during the latest compile to see a red line appear from that entity leaking to where it leaks.

You'll also find coordinates in your log to help you find that entity (in your case,

**** leaked ****
Entity prop_static (-2080.00 803.75 -33.00) leaked!

Seal the map again and you'll be good to go

R0ke
10-24-2007, 11:28 AM
thanks man

R0ke
10-24-2007, 11:37 AM
always see the same red line, it does not go to another site, i tried deleting the point file but, it alwaays keep in the same place

Furyo
10-24-2007, 11:51 AM
So you have more than one leak

R0ke
10-24-2007, 12:24 PM
fixed, but now when i compile, during the compile process the vbsp.exe takes an error, and the compile process failed

the only error y see is this one:

** Executing...
** Command: "d:\steam\steamapps\roke1\sourcesdk\bin\vbsp.exe"
** Parameters: -game "d:\steam\steamapps\roke1\day of defeat source\dod" "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3"

Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: d:\steam\steamapps\roke1\day of defeat source\dod\materials
Loading D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (2)
**** leaked ****
Entity infodecal (-1074.00 3068.00 88.97) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 9216.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 8704.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 7680.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0, 9216.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0, 9216.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 6656.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 5632.0, 139.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3231.5, 4096.0, -202.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 150 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
NODRAW on terrain surface!
done (0)
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_10_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_dod_10_hdr*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (553232 bytes)

** Executing...
** Command: "d:\steam\steamapps\roke1\sourcesdk\bin\vvis.exe"
** Parameters: -game "d:\steam\steamapps\roke1\day of defeat source\dod" -fast "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3"

Valve Software - vvis.exe (May 22 2006)
fastvis = true
2 threads
reading d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp
Error opening d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp

** Executing...
** Command: "d:\steam\steamapps\roke1\sourcesdk\bin\vrad.exe"
** Parameters: -game "d:\steam\steamapps\roke1\day of defeat source\dod" -noextra "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3"

Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[39 texlights parsed from 'lights.rad']

Loading d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp
Error opening d:\steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Steam\steamapps\roke1\sourcesdk_content\dod\map src\dod_rmerderet_b3.bsp" "d:\steam\steamapps\roke1\day of defeat source\dod\maps\dod_rmerderet_b3.bsp"

The command failed. Windows reported the error:
"El sistema no puede hallar el archivo especificado."

[SAS]==Dirty_Harry
10-24-2007, 12:29 PM
You still have a leak

**** leaked ****
Entity infodecal (-1074.00 3068.00 88.97) leaked!

If you like you can pm me and send me the .vmf and I will take a look at it for you.

R0ke
10-24-2007, 01:11 PM
i noticed that deleting the 2 brushes mentioned in #1 without adding another brush, i can compile with no problem, but adding a new brush, it tooks me the error of #8

i think i am solving it very slowly xd, i now only have one area to solve, i will take some shots to show you

Dash
10-26-2007, 12:41 PM
You have leaks. You have leaks. It's written all over the compile. You have entities outside an enclosed space of your map (meaning: you have an entity/overlay outside a hollowed-out cube). Just get rid of the entities OR close the leak, it's that simple.

Cpl. Punishment
10-26-2007, 03:56 PM
Every time it says "FindPortalSide: Couldn't find a good match for which brush to assign to a portal near..." that means you may have a leak. Check out those coordinates, pronto.

yodapower
10-29-2007, 07:20 AM
don't even bother looking further at the different errors that are listed.....

from the moment you have a ******leaked******* all that is after that in the compile log musn't be taken in account....

check your map with the "load pointfile" menu and follow the red line....

once you've found out the leak compile again..... and go threw this process until you have NO MORE ****leaks*** at the beginning of your log

ONLY THEN can you begin to look at other errors in your log.....

most of the errors are due to the fact you have leaks in your map so get rid of that first.. and you may found out after that, that there are no more other errors....

Gurney Halleck
10-29-2007, 07:58 AM
In addition: You don't need to run VVIS and VRAD until you get the the leak or any other errors fixed. Run VBSP alone and turn off the the programs when doing basic layout work and revisions to the map. It should only take a minute or two and will still run within the game engine but it will look terrible.

Good Luck

yodapower
10-31-2007, 03:31 AM
yes you're right... it does save a lot of time....... only run VBSP

you can even turn off your props at the beginning... and func_detail... and displacements. what you are looking for here is global leaks in your geometry.. so no need to watch for detail that will take time...

gimpy117
11-09-2007, 09:53 PM
yeah i had props outside the skybox once... they didn't show up... but i fixed it

im currently working on a map that you can barely snipe across...it involves a hill, and a castle... that's all i'll say for now... it's still kinnda rough.

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.