help with flags
08-25-2007, 09:05 PM
what tool do you use to make the flags work?
08-25-2007, 10:02 PM
dod_control_point is the flag (entity)
dod_control_point_master is what controls the flags and game timer (entity)
dod_capture_area is what u make the brush around the controlpoint, i use the trigger texture for this brush so i can see through it. (brush) use ctrl +t to make it a dod_capture_area
08-27-2007, 12:15 PM
well, i made a 3-d skybox for my next map, and all but one is working, one is just black with splotchy things on it
how do i fix this???
08-27-2007, 12:27 PM
what does a 3d sky box have to do with this post?
08-27-2007, 12:43 PM
yeah, i kinnda slipped it in after the fact, i made a new thread however...
08-27-2007, 03:43 PM
I did this with the flags but the flag is invisible...
08-27-2007, 03:45 PM
Do you have a control point master? If you don't the flags won't show up.
08-27-2007, 03:50 PM
have u guys opened up a map that is finished to see how it was done? have you read any tutorials on basic maps, i know ive seen a few out there called my first map or something like that, it would probably help out alot to do that, just my 2 cents
08-27-2007, 04:13 PM
i cant come up with any ideas for maps =-\ which makes it hard to make them for me
08-27-2007, 09:02 PM
Try watching old war films or documentaries to try and get a feel for atmosphere. Then lay out some ideas on paper until you get an idea you think will work. Then go from there.
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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.