[AoS]Albatros
01-16-2008, 07:27 PM
Right so here I am posting again way too soon.
But I can't help it, my maps just turn out to get better with some feedback from you fellas ;).
So yeah, this is the full HDR version of DoD_Edelweiss.
The sky was a huge heap of work since I either missed the right programs or they just didn't work (SDK's splitskybox.exe for instance).
Not to mention climbing up on one of our highest mountains to get the panorama photos taken (which I had to stitch manually - I think you'll get my point by now).
But yeah it's going to be worth it I guess.
The main aspect of old Edelweiss was capturing numerous flags in an alpine area, cable cars being a nice addition but not really helpful most of the time.
This will change.
For the new version, the cable cars will if used correctly, give each time a big advantage. The goal of both teams is to destroy enemy equipment:
Axis have to destroy an american tank and a captured FLAK 18. They can throw grenades out of the cable cars or fire a bazooka from the open side door.
Allies need to disable three German tanks setup on the top station of the ropeway guarding the valley below; US troops can also fire their 'zookas from the cable cars.
the middle of the map will be a mining area crossed by the ropeway on the upper level and a railway tunnel on the lower level (which serves as secondary route from spawn to spawn).
In this middle zone, close quarters combat fans will be able to celebrate a party.
I'll design eight different cable cars, here are already three of them:
http://www.albatros44.de/wip/edwc4.jpg
http://www.albatros44.de/wip/edwc6.jpg
http://www.albatros44.de/wip/edwc7.jpg
http://www.albatros44.de/wip/edwc8.jpg
... and a bit of overview:
http://www.albatros44.de/wip/edwc9.jpg
- the allied half of the map from the ground station to the mining area (right side).
So yeah... I've been working between 14 and 16 hours a day since september and my studying interruption will be finished in april, so I hope I can get the five (!) DOD:S maps I'm working on released within that time.
But I promise I'll try to keep working until my money's used up to get those candidates released :).
Cheers,
Albatros
But I can't help it, my maps just turn out to get better with some feedback from you fellas ;).
So yeah, this is the full HDR version of DoD_Edelweiss.
The sky was a huge heap of work since I either missed the right programs or they just didn't work (SDK's splitskybox.exe for instance).
Not to mention climbing up on one of our highest mountains to get the panorama photos taken (which I had to stitch manually - I think you'll get my point by now).
But yeah it's going to be worth it I guess.
The main aspect of old Edelweiss was capturing numerous flags in an alpine area, cable cars being a nice addition but not really helpful most of the time.
This will change.
For the new version, the cable cars will if used correctly, give each time a big advantage. The goal of both teams is to destroy enemy equipment:
Axis have to destroy an american tank and a captured FLAK 18. They can throw grenades out of the cable cars or fire a bazooka from the open side door.
Allies need to disable three German tanks setup on the top station of the ropeway guarding the valley below; US troops can also fire their 'zookas from the cable cars.
the middle of the map will be a mining area crossed by the ropeway on the upper level and a railway tunnel on the lower level (which serves as secondary route from spawn to spawn).
In this middle zone, close quarters combat fans will be able to celebrate a party.
I'll design eight different cable cars, here are already three of them:
http://www.albatros44.de/wip/edwc4.jpg
http://www.albatros44.de/wip/edwc6.jpg
http://www.albatros44.de/wip/edwc7.jpg
http://www.albatros44.de/wip/edwc8.jpg
... and a bit of overview:
http://www.albatros44.de/wip/edwc9.jpg
- the allied half of the map from the ground station to the mining area (right side).
So yeah... I've been working between 14 and 16 hours a day since september and my studying interruption will be finished in april, so I hope I can get the five (!) DOD:S maps I'm working on released within that time.
But I promise I'll try to keep working until my money's used up to get those candidates released :).
Cheers,
Albatros