Woj
01-14-2008, 02:28 PM
I have some pics of a WIP map I want to post soon but I have a question about func_details since I'm now going around and working on them.
When turning something into a func_detail, is it better to combine several brushes into a single func_detail or to make each individual brush its own func_detail? Or does it make no difference whatsoever and it's just up to personal preference?
For example, if you your roof is made out of two pieces or if you have a set of stairs, should each individual stair be its own func_detail or can you safely make one entity out of the whole staircase?
Is doing it either way going to effect performance/lighting/anything else?
When turning something into a func_detail, is it better to combine several brushes into a single func_detail or to make each individual brush its own func_detail? Or does it make no difference whatsoever and it's just up to personal preference?
For example, if you your roof is made out of two pieces or if you have a set of stairs, should each individual stair be its own func_detail or can you safely make one entity out of the whole staircase?
Is doing it either way going to effect performance/lighting/anything else?