Use maps already made?

11-25-2007, 02:12 PM
Is it possible to use maps that have been made in the game i.e. Omaha maps in hammer but change them a little? My clan uses beach maps and I wanted to experiment with it.


11-25-2007, 03:23 PM
You need to ask the author of the map for permission before altering and/or distributing any work that is not yours.

It's just common courtesy! We mappers put alot of work into creating these maps.

Cpl. Punishment
11-25-2007, 05:46 PM
I'm sure if you ask, the maker would put together a prefab or something for you. If not, it's not too hard to make a proper beach map, give it a try!

11-25-2007, 06:28 PM
I'm sure if you ask, the maker would put together a prefab or something for you. If not, it's not too hard to make a proper beach map, give it a try!

Do you have any tutorials? I'm sorta new to mapping DoD maps, I'm good at CS (CS is pretty easy) but DoD is a whole new story for me.

Cpl. Punishment
11-25-2007, 07:18 PM
Are you looking to map for Source? These ( are pretty good. Also, this listing ( has all of the entities you can use, and if you search for something specific, you can usually find a tutorial on it.

11-25-2007, 07:33 PM
I'm looking for tutorials in DoD:S Omaha (any version)

11-27-2007, 02:51 PM
Those tutorials don't really have what I'm looking for, and I couldn't find anything on the internet. It kinda pisses me off that I'm so bad at something that is considered an easy map to make...

ok comp
11-27-2007, 03:49 PM
Maybe it would help to explain what you don't understand. As far as I'm concerned, if you've made CS maps and you're familiar with Hammer, mapping for DoD should be easy. There are a few exclusive entities to each game and different fundamental theories behind the ideal layout of each, but the physical act of mapping should be identical.

You keep mentioning Omaha... what about it do you want to know? The only thing that comes to mind is the heavy emphasis on displacement mapping since it's largely outdoors.

11-27-2007, 05:05 PM
Well we use Omaha a lot, and I want to modify it and add my twists, the making of hills and the proportions and the making of bunkers and the color of everything (all of these are mostly small details) is what gets me all worked up. Also the maps in CS I made we're not the highest quality or really advanced hell if a 3 year old try he could make the maps I made. I just wanted to take that map and add mines, artillery, (anti-campers pro capping server) barbed wire that hurts you. We have one like this but I wanted to add some more areas for people and maybe some more cap areas.

Cpl. Punishment
11-28-2007, 05:53 AM
Well, here's the thing..... if you're dead set on using Omaha, you'd have to go to whomever made the map, and ask them if they would give you the vmf files of it. Even if they won't give you the map files, they might be nice enough to create a prefab that would help you get started.

However, you'd probably be best served by starting your own map from scratch. Using the tutorials I linked you to, you should be able to create a solid map with only a moderate effort. Not only that, but next time your clan needs a particular type of map, you'll already have the skills to make it. Think of this as the perfect time to bolster your map making abilities.

11-28-2007, 03:17 PM
alright, well those links are a little confusing on where to they are gonna help me one of them only has 3 things, mines, caps, and something I can't remember. The other one was just plain confusing.

Cpl. Punishment
11-28-2007, 06:57 PM
Did you check out the general HL2 tutorials ( as well? They have tutorials on water, fog, flying birds, displacements, cliffs, and lighting stuff in there. I'll try to find some more tutorials to help you. In the meantime, what is it specifically that you need to get better at doing?

11-28-2007, 07:26 PM
Bunkers, hills, tanks, almost everything. tanks i know aren't really able to be made but w/e

Cpl. Punishment
11-28-2007, 09:38 PM
Bunkers can be made from carved brushes. Make a rectangular brush with a concrete texture, and manipulate it until it looks like a bunker. For reference:

Hills are made with displacements. There should be a texture called blend_sandrock or something like that that you should texture your brushes with. After that, you can open up the Face Edit window and click the displacement tab. You'll be able to alter the face of the brush, and by changing the alpha, you'll be able to blend between a sand texture and a rock texture. Tanks are easy, just create a prop_static, and search for panzer, tiger, or sherman models in the model viewer.

I think you'll be pleasantly surprised what you can create if you give it a try. Go for it!

11-30-2007, 03:42 PM
Ok sweet, this sounds easy now, only question is how big to make it...

I'll figure that out myself, Thanks to everyone for the help!!

Cpl. Punishment
11-30-2007, 03:44 PM
Just practice, practice, practice, and you'll have a solid beach map in no time.

11-30-2007, 06:00 PM
Alright Had to start from scratch, some entities and brush thing was missing, like you said I will practice. I failed with Spaz_omaha_V1 maybe future versions will be on spot. I will come back again if I need help with it.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.