TF2 fgd will add mapping entities to DoDS?

09-25-2007, 03:34 PM
I have a few questions here. Ive been reading that we might see some new hammer entities from TF2 that we can use in DoDS. Is that right?! If it is, I will be jumping for joy!

As I patiently wait for the official release of TF2 and hopefully the TF2 fgd along with it, I wonder... what new entities I will have to play with. Advancing spawns? Maybe a good way to give weapons (like 1.3 with zooks on the ground with more than 1 rocket) Document capture?!?! Maybe some new textures? Whoa, Im getting all hot n bothered...

I thought since TF2 runs on the source2 engine, materials and models arent shared... I guess Im wrong (I hope)

Seriously is there any truth to that stuff? (I know no one knows for sure, Im looking for people's opinions)

Cpl. Punishment
09-25-2007, 03:40 PM
I have no idea whether or not you'll be able to use TF2 fgds in DoD. It might be nice to be able to have a map like Hydro, where the winning team captures the area, then it moves to a different part of the map.

As for advancing spawns, I'm pretty sure you can already do this in DoD: S. You could probably do document capture too, with some clever coding.... maybe?

09-25-2007, 04:28 PM
Ya you can use the teleport ents for an advancing spawn system. But it's a work around. Im thinking they have an official Spawn1 SPawn2 system.

There's alot of things that can be "faked" with work arounds. Im hoping they make these complicated I/O trees a little more user friendly.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.