long compile time...
11-04-2007, 08:29 PM
yes, it's really long, 5+ hours and it was only at 3 out of 10
should it take this long using v-vis and v-rad??
how can i cut it down??
11-04-2007, 11:34 PM
There are many ways to reduce compile time. Keeping the map optimized is really important, try deviding areas using area portals. Make everything that that can be into func_details. Don't make the volume of the map larger than necessary, i.e. lower the sky if possible.
5 hours is a very long time, dod_fuel takes less than an hour for me.
11-05-2007, 02:43 AM
long compile times are usually caused by bad brushes. make sure no brushes overlap other brushes, and turn everything you can into func_detail, particularly complex brushes.
11-09-2007, 09:50 PM
is there an easy way to seperate brushes... rather than manual labor.. i still get 40+ frames on an x-700 with a gig o ram and a 64 bit 3200+
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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
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