regis
09-25-2007, 05:21 PM
using ZHLT and nem compiler. hlbsp.exe crashes on compile and no bsp is created. If i include to compile the VIS, hlvis.exe also crashes.
This compile is without VIS, to try to figure out the problem with why hlbsp.exe crashing. No errors are reporting that i notice, i'm a self-proclaimed nub at mapping lol
edit: hl1 dod map
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe -wadautodetect -cliptype Precise -chart "C:\Documents and Settings\Justin\Desktop\rmfs\dod_ascension"
Entering C:\Documents and Settings\Justin\Desktop\rmfs\dod_ascension.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(40.83 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(21.06 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 52510/32768 1050200/655360 (160.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 8688/32767 347520/1310680 (26.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 1397720 bytes ===
Using Wadfile: \gcf\dod\hlbasics.wad
- Contains 4 used textures, 8.00 percent of map (21 textures in wad)
Using Wadfile: \program files\steam\steamapps\ns_regis@hotmail.com\day of defeat\dod\ascension.wad
- Contains 46 used textures, 92.00 percent of map (67 textures in wad)
added 12 additional animating textures.
Texture usage is at 2.29 mb (of 4.00 mb MAX)
66.03 seconds elapsed [1m 6s]
----- END hlcsg -----
This compile is without VIS, to try to figure out the problem with why hlbsp.exe crashing. No errors are reporting that i notice, i'm a self-proclaimed nub at mapping lol
edit: hl1 dod map
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
----- BEGIN hlcsg -----
Command line: C:\ZHLT\hlcsg.exe -wadautodetect -cliptype Precise -chart "C:\Documents and Settings\Justin\Desktop\rmfs\dod_ascension"
Entering C:\Documents and Settings\Justin\Desktop\rmfs\dod_ascension.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ precise ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(40.83 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(21.06 seconds)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 0/400 0/25600 ( 0.0%)
planes 52510/32768 1050200/655360 (160.2%)
vertexes 0/65535 0/786420 ( 0.0%)
nodes 0/32767 0/786408 ( 0.0%)
texinfos 8688/32767 347520/1310680 (26.5%)
faces 0/65535 0/1310700 ( 0.0%)
clipnodes 0/32767 0/262136 ( 0.0%)
leaves 0/8192 0/229376 ( 0.0%)
marksurfaces 0/65535 0/131070 ( 0.0%)
surfedges 0/512000 0/2048000 ( 0.0%)
edges 0/256000 0/1024000 ( 0.0%)
texdata [variable] 0/4194304 ( 0.0%)
lightdata [variable] 0/6291456 ( 0.0%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 0/524288 ( 0.0%)
0 textures referenced
=== Total BSP file data space used: 1397720 bytes ===
Using Wadfile: \gcf\dod\hlbasics.wad
- Contains 4 used textures, 8.00 percent of map (21 textures in wad)
Using Wadfile: \program files\steam\steamapps\ns_regis@hotmail.com\day of defeat\dod\ascension.wad
- Contains 46 used textures, 92.00 percent of map (67 textures in wad)
added 12 additional animating textures.
Texture usage is at 2.29 mb (of 4.00 mb MAX)
66.03 seconds elapsed [1m 6s]
----- END hlcsg -----