compile error


Fyhn
11-17-2007, 09:54 PM
1024x512 simple box hollow it 32, just to test and, info_player_allies and info_player_start,then
tool/toolskybox on celling and sides and concrete/concretefloor039a_cheap and nothing else then i
compill but it gives leak everytime hmm whats going on here it seem like Hammer cant make a box wich is closed.
I try to Reset Game Configuration several times and also refresh SDK Content,so i am a bit lost here.


LOGFILE:

** Executing...
** Command: "c:\program files\steam\steamapps\fyhn\sourcesdk\bin\ep1\bin\v bsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\fyhn\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5"

Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\fyhn\day of defeat source\dod\materials
Loading C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.

No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 5
Reduced 3 texdatas to 3 (45 bytes to 45)
Writing C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp
0 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\fyhn\sourcesdk\bin\ep1\bin\v vis.exe"
** Parameters: -game "c:\program files\steam\steamapps\fyhn\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5"

Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp
reading c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.prt


** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp" "c:\program files\steam\steamapps\fyhn\day of defeat source\dod\maps\5.bsp"

belm
11-18-2007, 03:19 AM
Hmm I got no errors..

Furyo
11-18-2007, 04:16 AM
You have a leak, fix it. Go to the map menu, load the pointfile, see where it's at

Fyhn
11-18-2007, 07:49 AM
You have a leak, fix it. Go to the map menu, load the pointfile, see where it's at


I have done that mate and i found that it also have this old problem

Can't load skybox file some_texture to build the default cubemap!

Description:
You have entered a skybox texture which doesn't seem to be valid. Make sure you don't specify the last three letter (_UP, _DN, etc) of any skybox texture you use. You may also need to fix your vmt files if they are broken.
This error comes up for every map since the HDR update. (you can tell if the tools start nagging about $hdrbasetexture). See below for a fix, though it is not neccesairy. It only affects the default cubemaps (the reflections that are saved to your map before you buildcubemaps your map) and HDR (may be a problem if you use it), as long as there is no problem with the name of the skybox or it's vmt files.
So i guess i should live with that bug until updates are finish
arrgh.

Ace_McGirk
11-18-2007, 10:50 AM
My bet is that you only textured the inside of the hollowed cube with the sky texture, make sure all faces are the same texture for the sky brushes

ultranew_b
11-18-2007, 11:02 AM
Use this handy tool at Interlopers.net to diagnose compile errors:

http://www.interlopers.net/index.php?page=errors

Simply copy/paste your compile log into the text box and it will tell you the cause of the problem and the necessary steps to rectify it.

Dash
11-18-2007, 11:07 AM
Hollowing out cubes and having leaks? Nothing surprising here.

Furyo
11-18-2007, 11:40 AM
Dash, that's a perfectly fine way to make a large skybox around a test map.

What skybox do you use Fyhn? As in, what skybox texture name did you put in your map properties ?

Fyhn
11-18-2007, 01:41 PM
Ok guys thanks for your big help i finnaly found the bug
some of my textures and files was crached so i reinstall with my
backup .And ultranew_b this tool you talk about i use
very offen and also downloaded the program and its my
best freind ,and Furyo i used the sky_day01_01rt .But
you no when you are in a middel of haveing map feber
and everything starts to mess your things and have been
working for 14 days and everything runs perfect and then
this small thing comes up.But again thanks guys for takeing
your time on me and as always there is a good solution from
your side.:)

Furyo
11-18-2007, 04:03 PM
That sky is fine, only you shouldn't put any extension after "01". The engine handles that alone. rt stands for "right", so that's only one side of the skybox you're specifying.

Fyhn
11-18-2007, 06:45 PM
That sky is fine, only you shouldn't put any extension after "01". The engine handles that alone. rt stands for "right", so that's only one side of the skybox you're specifying.

Ok back to drawing board so where do i change this beauce i dident
make any rt it comes up when i compill you also see it in the log i postet, still learning so please tell me that mate is there a config
where i can change that.





Grettings Fyhn

Caldbeck
11-18-2007, 11:06 PM
Map / Map Properties, and look for skybox texture name. Should be just sky_day01_01 in there.

Furyo
11-19-2007, 03:25 AM
I think it already is just sky_day01_01. I misunderstood what you read in the compile log for the exact entry in the map properties. The simple fact you don't know about map properties tells me you couldn't have changed it inadvertently.

The reason the compile log adds this "rt" is because it actually stops on the first of the skybox textures it can't handle to build cubemaps, and that process starts with the right one.

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