Fyhn
11-17-2007, 09:54 PM
1024x512 simple box hollow it 32, just to test and, info_player_allies and info_player_start,then
tool/toolskybox on celling and sides and concrete/concretefloor039a_cheap and nothing else then i
compill but it gives leak everytime hmm whats going on here it seem like Hammer cant make a box wich is closed.
I try to Reset Game Configuration several times and also refresh SDK Content,so i am a bit lost here.
LOGFILE:
** Executing...
** Command: "c:\program files\steam\steamapps\fyhn\sourcesdk\bin\ep1\bin\v bsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\fyhn\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\fyhn\day of defeat source\dod\materials
Loading C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 5
Reduced 3 texdatas to 3 (45 bytes to 45)
Writing C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\fyhn\sourcesdk\bin\ep1\bin\v vis.exe"
** Parameters: -game "c:\program files\steam\steamapps\fyhn\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp
reading c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.prt
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp" "c:\program files\steam\steamapps\fyhn\day of defeat source\dod\maps\5.bsp"
tool/toolskybox on celling and sides and concrete/concretefloor039a_cheap and nothing else then i
compill but it gives leak everytime hmm whats going on here it seem like Hammer cant make a box wich is closed.
I try to Reset Game Configuration several times and also refresh SDK Content,so i am a bit lost here.
LOGFILE:
** Executing...
** Command: "c:\program files\steam\steamapps\fyhn\sourcesdk\bin\ep1\bin\v bsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\fyhn\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files\steam\steamapps\fyhn\day of defeat source\dod\materials
Loading C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2314 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7 texinfos to 5
Reduced 3 texdatas to 3 (45 bytes to 45)
Writing C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\fyhn\sourcesdk\bin\ep1\bin\v vis.exe"
** Parameters: -game "c:\program files\steam\steamapps\fyhn\day of defeat source\dod" "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp
reading c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\fyhn\sourcesdk_content\dod\m apsrc\5.prt
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\SteamApps\fyhn\sourcesdk_content\dod\m apsrc\5.bsp" "c:\program files\steam\steamapps\fyhn\day of defeat source\dod\maps\5.bsp"