Hammer question: The Grid vs Copy & Paste

09-09-2007, 11:10 AM
I'm making a map full of prefabs (both 'true' prefabs which are also saved as .vmf files, and pre-built rooms / buildings) that I can use to populate my Magnum Opus, but I'm butting up against an age-old enemy of mine. If I shift-drag or copy & paste a group of objects I often find the resultant copy is not aligned to the grid, or that one or more of the brushes or models are slightly out of alignment with everything else. (Sometimes it works fine, but I can't discern what I've done that's helped, or whether I've just been lucky for once.)

I've just discovered 'ctrl-shift-B' which aligns all the individual components of a group to the grid, but sometimes this just exacerbates the problem, and brushes become seriously misaligned

So... do any of you experienced mappers have a handy hint (or two) for me? Should I set the grid to 1 unit before I c&p? Or should I leave it at 4 or 8, which is what I normally try to stick to, and press some other 'magic button'? Or should I use some other method of copying parts of my map?

09-09-2007, 02:38 PM
well personnaly I always use my grid at 1 because it the best way to prevent leaks in your map.

as for the copy paste error yes a get this error all the time... mind you can re align it using Alt key when moving it (it desables the snap to grid and you can make it perfectly go on your grid lines)... this is the away I do it... and I try and not to use to many copy paste because otehrwise you get brush problems other than just alignement to the grid...

09-09-2007, 04:30 PM
The easiest way to avoid this wierd alignment problem is to create one large brush that is bigger than your whole group, copy paste the group+the big brush, and move it around. This way, you'll have a constant alignement.

09-09-2007, 04:33 PM
Alternatively, unselect any and all props in your selection, and move the brushes that way. They'll be aligned a lot easier

09-09-2007, 06:05 PM
cheers guys :)

09-09-2007, 07:04 PM
yeah i do the brushes first, then i move my props, this way you dont get this problem

09-09-2007, 09:24 PM
well personnaly I always use my grid at 1 because it the best way to prevent leaks in your map

To solve a leak that may already exist, perhaps. But to prevent leaks, hell no. I only use 1 for func_detail brushes.

If something is super complicated and you don't want to deselect the props that are creating the selection box (and therefore making it not lined up since the models aren't in whole units) you can create big cube brushes that are snapped to 4 or 8 or something on the significant corners of a selection and it'll snap to those. Then just delete them afterwards. We are in the process of doing that right now to really large portions of a map.

09-10-2007, 01:40 AM
ooooohh Could it be that Nave is hinting at a CAMP map?????!!!!111!

lol :)

09-10-2007, 01:37 PM
ooooohh Could it be that Nave is hinting at a CAMP map?????!!!!111!

lol :)

start with an 'R'? :o

09-10-2007, 02:07 PM
You're giving it all away now Dradz :)

Dustin Diamond
09-10-2007, 06:11 PM
or you can just use the paste dialog. You can specify how many units to move the stuff

start with an 'R'? :o

Finally dod_rambo will be released. mg42 here i come.

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