Question about targets

12-23-2007, 10:35 AM
Ok im making a training map for my Realism Unit, and i plan on having targets that when shot, swing back on a hinge
the two on the side are hinges and the one in front is a thruster that activates when the target is hit

and its suposed to start upright | and then when shot swings back to be

but when i shoot it, it seems like the hinges dont exist, it just flys off in random directions. Can anyone help me fix this?

12-23-2007, 12:28 PM
I believe you only need one hinge entity, middle of bottom edge of target that ties it to the pedestal.

12-23-2007, 02:40 PM
When i did that it just flew around and didnt seem to be attached to the hinge at all

Cpl. Punishment
12-23-2007, 03:56 PM
Did you parent the target to the hinge entity?

12-24-2007, 01:57 AM
SDK Reference Docs for the win

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.