Question about targets


Brooks
12-23-2007, 10:35 AM
Ok im making a training map for my Realism Unit, and i plan on having targets that when shot, swing back on a hinge
http://i205.photobucket.com/albums/bb49/deisen/untitled.jpg
http://i205.photobucket.com/albums/bb49/deisen/untitled2.jpg
the two on the side are hinges and the one in front is a thruster that activates when the target is hit

and its suposed to start upright | and then when shot swings back to be
__

but when i shoot it, it seems like the hinges dont exist, it just flys off in random directions. Can anyone help me fix this?

Ace_McGirk
12-23-2007, 12:28 PM
I believe you only need one hinge entity, middle of bottom edge of target that ties it to the pedestal.

Brooks
12-23-2007, 02:40 PM
When i did that it just flew around and didnt seem to be attached to the hinge at all

Cpl. Punishment
12-23-2007, 03:56 PM
Did you parent the target to the hinge entity?

Ace_McGirk
12-24-2007, 01:57 AM
SDK Reference Docs for the win


http://developer.valvesoftware.com/wiki/Phys_hinge

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