l3eeron
07-02-2007, 08:09 PM
Hey guys
I have a good map in the making here. It has a few moving tanks and mortar fields and other stuff like that (props parented to a func_tracktrain)
Question is, how many moving props can you have before the performance goes down the tubes? Kind of a vague question, I know. Im looking for a quick vague answer.
I have tanks slowly advancing up a dirt road, with a small dust cloud, muzzle flash, setting off the explosions parented to an invisible train roming the area.
Would it be too much to have 3, maybe 4 moving tanks on one map?
I can run it on my machine just fine, and the "+showbudget" is very calm with only a few spikes here n there.
I have a good map in the making here. It has a few moving tanks and mortar fields and other stuff like that (props parented to a func_tracktrain)
Question is, how many moving props can you have before the performance goes down the tubes? Kind of a vague question, I know. Im looking for a quick vague answer.
I have tanks slowly advancing up a dirt road, with a small dust cloud, muzzle flash, setting off the explosions parented to an invisible train roming the area.
Would it be too much to have 3, maybe 4 moving tanks on one map?
I can run it on my machine just fine, and the "+showbudget" is very calm with only a few spikes here n there.