[WIP] Dod_Schwetzigen

08-20-2007, 01:45 PM

here is the look im after with my map, i know there is a schwetz being worked on but if these two maps are as fun as the originals, we could use more then one of them. ill keep you all posted with images as i get them and get you all to test run it when its close to done, thanks.

08-21-2007, 12:07 AM
mispelled the name in title, sorry, Dod_Schwetzingen

08-21-2007, 12:44 AM
You know you can edit posts, right?

08-21-2007, 02:51 AM
Looks good. Like the snow feel. Keep it up!

08-21-2007, 08:14 AM
i know i can edit post, but i couldnt edit the title, sorry, the reason i did a new post is so those who read it would see a new post to read again and know the spelling was wrong, thanks

08-24-2007, 01:35 AM
ok i have a question for you guys, i have added another exit for the allies on this map, its alot shorter then going through the city to get to the bridge. this new exit goes through another building and i have set up so the axis can come across the bridge and if two people make it with explosives, they can shut off this new exit, do you think this would add to the map, since before the axis only camped the city they gaurded? also, this new building i was thinking of putting a radio in it with a use func that would call in an air strike that you could use once every 2 mins until the building is collapsed by the axis, you like this idea or no?

08-24-2007, 08:20 AM
Ok, I have a question for you.

Can you make your posts legible, for example, make your block a paragraph and use capitalization? It makes things easier to read for most of us who have had an English education. If you want help, that might be a good way to get started.


08-24-2007, 09:18 AM
Today, 02:35 AM <<< Notice the time when I posted, I was just ready to get the question out there and get in bed, sorry.

08-24-2007, 09:30 AM
Ok, I have a question for you.

Can you make your posts legible, for example, make your block a paragraph and use capitalization? It makes things easier to read for most of us who have had an English education. If you want help, that might be a good way to get started.


Totally out of line. He came here asking for advise and your best respose is to berate him over his grammer. What a jerk.

08-24-2007, 09:44 AM
Ok...let's cut the attacks...it works both ways. No further comments in that arena. GL w/map. Promising start.

08-25-2007, 07:03 PM
I am working pretty hard this weekend on the map. I have the clock tower modeled and I am compiling as we speak to see how it looks. I have all the streets laid out and 90% of the allies side done. I added a short cut building next door to the allie spawn. This building gives the allies a quicker route to the bridge. The axis however can come over and blow up this building shutting off the shortcut and the radio room that the allies use to call in air strikes. I know this strays from the original map a little, but I think the axis need a little something to strive for besides just gaurding the city. The bridge will be a 3 man capture as in the first schwetz. I will try to post pictures of updates when possible, lets hope for a beta map next week or weekend, thanks.

09-04-2007, 08:46 AM
ok we ran a test run last night with 12 people and the test went great. the map played simular to the old one which is very important. I still think some dont get the concept that as axis here, you have to protect the city and not let the allies in. To many people get use to being able to recap flags that in a defend map, they lose sight of the objective. anyway, still was a great gaming session. i will leave this map at this stage up and running at our private server for a day or so. if you like, go in and check it out, just remember this, its not finished, their are tons of things to fix, it was put in this stage to test the feel and game play, thanks a lot, post comments here please

server ip
password testing

if you get a model error, come try again and u will get in, not sure what the error is, i havent ever got the error, but some have.

09-05-2007, 06:25 AM
Looking sweet bot man :D (right I will stop that now)

I dont like the sunken part with no snow in it on the left side
but I don't see the whole picture so it might be explainable.

Why not call it something else than shcweths that way you can make it anyway you like, no worries if it plays the same as the original or not, and it'l give you free artistic abilities?

09-05-2007, 08:35 AM
the map is excellent i tested it yesterday, it is exactly like the old map.gj

09-05-2007, 09:33 AM
spine, which part are u talking about, i dont remember making displacement surfaces that dont have snow so yes please let me see a pic. on the name, the original was schwetz so by adding ingen to the name, i can make it different and not have to worry about it, so i have done that. we added the shortcut and the radio with the airstrike. i have also started working on a few buildings that you will be able to go in that you couldnt on the old one, i really want to add some depth to the map and will if i can do it without adding problems to the fps and what not. thanks for the replies and i would love some new door textures without the doorframe itself that i can fit to doors :-)

09-06-2007, 09:40 AM
ok i should be launching a beta map for you guys to test run this weekend. we ran a test the other night and the map played pretty good, its a little different then most maps but so was the old one. i will do what i can to get the overview done before i launch this, so that shoudl help. im working on a 3d skybox right now, i might post images shortly and see what u guys think. i really want to get back on zafod so i think if i can get it out for test i might get back on zafod, thanks.

09-06-2007, 10:45 AM
Axis side of map

Allie Side of map

Shot of 3dskybox

Another 3d skybox shot




Airstrike Radio (still needs work around this)

Axis Bunker Exit

Lets hope to get beta out soon

09-06-2007, 02:50 PM
Yes...lets hope the beta does arrive soon. ;)

09-06-2007, 03:05 PM
im doing some final things that i know of and we should run a test on it tonight, if i find no problems (major) i will release a beta tomorrow night or maybe late tonight. there will still be a few more details needed but i am at a point where i dont want to add much more to it, it runs smooth right now and i dont want a fps monster on my hands.

09-06-2007, 03:38 PM
give me a few hours, then come check our server out, we should have the latest running to do final testing on before beta release, i would say around 8 to 9 cst, lets hope to get some guys in to play a few rounds, thanks. pw is testing

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