09-14-2007, 02:07 PM
After a couple compiles my map started to look funny.. ish
This is what I get now, shadows on all sides on every texture in the ground.
The squares are the same size as generated from Terrain Generator (Nem's Tools)
I applied the texture in Hammer.
and I don't know why..
Anyone knows what the problem is?
09-14-2007, 03:45 PM
well one thing i know that happens with textures is if you use a texture that is made for a prop or model, sometimes they dont work right on bruses, not sure if thats what is doing that tho
09-14-2007, 04:03 PM
These textures are regular textures from dod.
I get the shadows no matter what texture I use... So, when I start to think about it... it's no problem with the texture, it's the "ground".
Could it be after my trial and error stuff with invert alpha and such?
09-14-2007, 04:09 PM
Have you done a fast compile?
09-14-2007, 04:10 PM
Yes, the compile will take hours otherwise...
09-14-2007, 05:07 PM
It appears that the invert alpha was the problem.
I will do a final compile over the night and see to be sure.
09-14-2007, 05:30 PM
The dark lines are from a fast vrad (lighting) compile.
The trees are because you used a skybox texture on the ground
09-15-2007, 05:15 AM
I have done fast vrad compiles before with no dark lines.
The texture your referring to, nature/argentan_skygrasstrees, is being used in the same way as the DoD team use it. Look in the dod_argentan map.
09-15-2007, 07:41 AM
You normally get dark lines around displacement surfaces after running a fast compile.
Is this really a displacement? I NEVER get anything like that on a fast compile... ever!
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