Making server side skins


[SAS]==Colster==
03-16-2007, 02:02 PM
I'm in the middle of making a zombie mod for DoD:S and would like to include 2 zombie axis skins server side. I can find client side vtf's and I think I can use the standard axis player vmt if I edit the path but I am having trouble getting it to work.

We use admin skins on our server and if I replace the vtf in dod/materials/models/player/ics/axis_admin/german_body.vtf with my zombie one it works fine but the minute I change the path to something like dod/materials/models/player/ics/axis_zombie/german_body.vtf making sure I make the same path changes to the vmt i get the usual purple/black checks.

I use ma_setskin (mani) to assign the skin to the client in game

The files all get sent to clients ok and in the right folders etc but if I change the path to the texture the texture screws up, it doesnt seem to matter where I put the models, the model itself still shows but not the texture.

Is there something that ties a specific model to a texture thats hardcoded in the model or could I just use the default model?

Been bangin my head against the wall over this as the mod wouldnt make much sense with the standard axis model.

Any tips greatfully appreciated

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.