[MOD] Realism mod


BERSERK3R
03-28-2007, 12:31 PM
I have some ideas for a realism mod for DOD:S.
But I need some dedicated modders to join the team.

I think those who know my work, have faith in this ;)

And more, but be sure to expect some stuff that will get your eyes popped out!

There is some stuff I'm working on or have worked on but havn't released it cause it doesn't work online, but it's very cool.

So contact me if you are interrested, or post here!
Also I'm open for ideas from everybody, but be realistic.
This will be a mod that is as realistic as possible.

------------------------------------------------------

Ok here's my "plan".
Most of this will be sertainly be possible.
I just need a hand, I can't do it all by myself.
Let me know if you want some things to work on and ill add your name to the list.

Green = done
Dark green = partially done (or knowledge is there but just not finished)
-----------------------------
Weapons:

Melee attack for all weapons (bazooka like thompson punch)
< new weapons > ?

New Animations:

handsignals from first personview

Gameplay:

Dragging of teammates out of line of fire
Targeting of enemy players > icon appears on top of player for example
(this is a way that would replace pointing at a location in reallife)


Visual:

Realistic scope (glass)
Blood splatter on screen while attacked/hit
Bobbing "camera" view while running/walking
Ironsight dov
Remove (smoke) trail from handgrenade
More realistic water splashes
(more) dynamic iron sight view unlike as static it is now
Different hands/gloves for each side
Added "heatvisuals" to weaponry and other object or particles
NO HUD, exept for objective icons. (I don't have a hud exept for objective icons and plays awsome)

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Tonedef
03-28-2007, 02:24 PM
I am sure you would have better chances with a whole new mod. Otherwise you will end up with ProDoD or something like that...and I am sure that will just cause more headache for yourself.

And another thing to note is, you really don't have to worry about ideas being stolen. Most things have been used at some point in other games. If the devs wanted them they would probably already be in the game. :)

BERSERK3R
03-28-2007, 02:36 PM
I am sure you would have better chances with a whole new mod. Otherwise you will end up with ProDoD or something like that...and I am sure that will just cause more headache for yourself.

And another thing to note is, you really don't have to worry about ideas being stolen. Most things have been used at some point in other games. If the devs wanted them they would probably already be in the game. :)
Well you don't know me yet ;)
I got some ideas never seen before which CAN be done.

Ever seen "real" water in a game recently? ;)

And about a new mod , well that's also a posibility.
I got lots of serious ideas, skills etc. but I just can't do it by myself, and I need a team.

You don't have to worry about the mod not having quality, you know my work and how I work ;)

I don't want to brag about how "good" I am, but I possibly come up with stuff never seen before in a game.
Most of the time I make/think stuff others don't.

H4WkY
03-29-2007, 11:01 AM
sounds awesome i'd love to help you out, but my skinning talents aint that great tho :(

Pinecone
03-30-2007, 08:18 AM
Animators are very rare in the skinning community. l know of several who animate for CS: S whom are pretty damn good. But since the DoD: S community hates the CS: S community, why bother?

Krieger91
03-31-2007, 07:53 PM
Please look into adding the g43 for the Germans. I love this gun :) Also a choice between the mg42 and the mg34

Guyver
03-31-2007, 09:48 PM
Please look into adding the g43 for the Germans. I love this gun :) Also a choice between the mg42 and the mg34

It'd have to be either or on the MG's not both...and even then you'd have an MG34 that overheated.

You couldn't just throw the K43/G43 either. What would it replace? The K98 is bolt action, while the G43 is semi-auto.

Good luck getting someone to animate those too...DoD:S animators are few and far between.

jules
04-01-2007, 10:32 PM
Well there is that prod dod for Source, so I don't see why it can't be done. At one stage I actually wanted to make this mod that you are talking about, by I couldn't really get enough support, most was just "Don't bother"

BERSERK3R
04-02-2007, 09:45 AM
Well there is that prod dod for Source, so I don't see why it can't be done. At one stage I actually wanted to make this mod that you are talking about, by I couldn't really get enough support, most was just "Don't bother"
What are your skills?

jules
04-04-2007, 08:33 AM
Pm'ed
I think there are some really simple things that can (i think) be changed , though simple; are necessary. i.e. k98 can't reload in the middle of the clip, (not actually possible in real life, at least how the game makes it) the garand can reload at any time during the clip.

Pinecone
04-04-2007, 10:38 PM
No it can't. It takes 3 hands to reload a Garand.

Black Lotus
04-04-2007, 11:14 PM
2 hands and an armpit.

jules
04-05-2007, 07:21 AM
No it can't. It takes 3 hands to reload a Garand.My god your right...the mod can't be done, sorry beserker.

But in all seriousness here's how you reload a garand
http://www.surplusrifle.com/garand/operations.asp

BERSERK3R
04-10-2007, 12:18 PM
*update*

Check my first post.

jules
04-10-2007, 08:46 PM
What about walking speeds?
Making the Carbine a separate class
Getting rid of cone of fire
Fixing sniper reload
Getting rid of quick switching (and including the reload animation should they attempt it.
I also think there needs to be built in class restrictions like in RO, so there is only one sniper on the field at a time and so forth.

carnivalfun
04-11-2007, 03:59 PM
It would be pretty cool if you could replace the springfield and the scoped kar with a M1D and a G43. I know nothing about this subject, so it might be impossible for all I know.

BERSERK3R
04-12-2007, 09:45 AM
I hear good ideas, but before I can achieve this I need some coders and modelers.
I can do a lot but doing this by myself it not realistic.
I know that there are a lot of good modelers out there, and this is a chance to have a goal to make a good mod instead of some "small" releases.

Erichhartmann
04-13-2007, 09:46 PM
I really like this idea. Oh and Hi, I was an old modder back when I used to play MOHAA a lot I used to skin for Blackwater mods which they worked on upon the burning sands later on for COD. Well anyways. I really like this Idea, I hope I can submit something to you guys but I haven't skinned in like 2 years. But I want to try and help out. And another idea for you guys, I was thinking something like the free hand type movement like in RO and in the Smod with iron sights.

BERSERK3R
04-14-2007, 05:32 AM
I really like this idea. Oh and Hi, I was an old modder back when I used to play MOHAA a lot I used to skin for Blackwater mods which they worked on upon the burning sands later on for COD. Well anyways. I really like this Idea, I hope I can submit something to you guys but I haven't skinned in like 2 years. But I want to try and help out. And another idea for you guys, I was thinking something like the free hand type movement like in RO and in the Smod with iron sights.
Sounds good mate.
If you want to be a part of the team please contact me, so we can arrange some things.

BERSERK3R
04-15-2007, 03:23 PM
*update*

What I like to know at this stage, is if there is anyone who can aid me in coding for this mod.
Like which ideas I got can be done or can't be done.

I know that I got or get the people for making the models/animations etc. that is not a problem, but I do need someone at this point who has knowledge of coding.

ninjahboy
05-05-2007, 04:32 AM
sounds cool, but have no skills :(
im just begining to learn the modelling and skinning

Barnes
07-04-2007, 05:54 AM
Awesome idea! I wish you the best of luck. I know the lack of realism is why I do not play DoD to begin with. I love the DoD visuals, and the physics, but I detest the run and gun arcade game style. Reminds me of COD with less movement options (no lean, no toggle crouch, no iron sights for all weapons). If you could make DoD like RO, that would be awesome!

BERSERK3R
07-04-2007, 11:42 AM
Awesome idea! I wish you the best of luck. I know the lack of realism is why I do not play DoD to begin with. I love the DoD visuals, and the physics, but I detest the run and gun arcade game style. Reminds me of COD with less movement options (no lean, no toggle crouch, no iron sights for all weapons). If you could make DoD like RO, that would be awesome!
Thanks for the support.
I think this mod doesn't have a future unfortunately, just cause of the fact that I can't get "the" team together.

The only thing I could do was offering my ideas and skills and the rest was up to other people to help but there was/is no "dedicated" help offered.

But despite this I still keep this thread alive and maybe I'm in luck, and so letting members and myself profiding ideas here.

Another think what I'd change is what your "weaponview" is going to look like when you are running.
When you now sprint/run in DOD your hands + weapon disappears.
To me this just doesn't feel realistic.

There are some games that keep showing it all but then the animation changes and the weapon is "turned" more to the body sorta speak.

Also I'd give every weapon a alt attack, and that would mean for sniper it would have another keybind for zoom, but that's mostly used in about every fps.

And another thing (which I might have mentioned before though) is when switching a weapon you put it on your back (sniper) or in your holster (pistol) and not just doing some "weaponswitching magic".
This should be relatively easy doing this, and just looks so much better!

If anyone got skills intentions to work on this kind of mod please let me know, I really like to work on this.
To bad nobody from a (pro) modteam sees my potential.

MuffinSoldat
07-07-2007, 06:41 AM
Thanks for the support.
I think this mod doesn't have a future unfortunately, just cause of the fact that I can't get "the" team together.

The only thing I could do was offering my ideas and skills and the rest was up to other people to help but there was/is no "dedicated" help offered.

But despite this I still keep this thread alive and maybe I'm in luck, and so letting members and myself profiding ideas here.

Another think what I'd change is what your "weaponview" is going to look like when you are running.
When you now sprint/run in DOD your hands + weapon disappears.
To me this just doesn't feel realistic.

There are some games that keep showing it all but then the animation changes and the weapon is "turned" more to the body sorta speak.

Also I'd give every weapon a alt attack, and that would mean for sniper it would have another keybind for zoom, but that's mostly used in about every fps.

And another thing (which I might have mentioned before though) is when switching a weapon you put it on your back (sniper) or in your holster (pistol) and not just doing some "weaponswitching magic".
This should be relatively easy doing this, and just looks so much better!

If anyone got skills intentions to work on this kind of mod please let me know, I really like to work on this.
To bad nobody from a (pro) modteam sees my potential.

You could still make little mods, and be our hero :D

( Such as the carbine-only class! )

BERSERK3R
07-07-2007, 11:17 AM
You could still make little mods, and be our hero :D

( Such as the carbine-only class! )
Sorry I don't do those "little" things ;)

213
07-18-2007, 07:42 PM
visual comments:

bobbing camera is exactly that, a camera effect. through the human eyes(which is what a first person game represents) there is no bob as the motor cortex or some other part of the brain(i forgot which) has a built in gyroscope sort of mechanism to help you not throw up after every jog in the park.

blood splatter on screen is also a bit hollywood as it is done when the blood splatters on a screen, literally on a transparent sheet in front of the camera lenses. it again would not happen with the human eye. it would be too close to your eyes(on your eyeball) that it would just appear as a dark grey blob.

i'm not sure about smoke trails, but i do think ww2 grenades had these(not sure)

dynamic ironsight view(not sure what you mean). like free aim? i think free aim would work well in non-ironsite view, but ironsight view is basically when your cheek is on the stock of the rifle, so naturally there would not be much sway.

about realistic scope. you want glass? like better specular maps or env maps) imo to make the scope realistic, make it sway more. your hand would not stabilize the sway to that point, unless you were lying down or your elbow's placed on a table or something.

the water splashes and other debris when material is shot with a bullet are actually quite good right now. not sure if it's realistic, but i don't see how you can make it more so. you need to be more specific.

heat visual sounds gimmicky but i think it could work quite well with the machine gun classes and if it's not over the top.

no hud sounds fine.


gameplay: icons are sort of meh, i have all of them turned off now and it's quite easy to avoid tk as well. after you've seen the shape of the models 1000 times you tend to have an eidetic memory of it.

hand signals are cool and they do work(in games like americas army, it is used frequently and effectively) pointing, halt, get down, move up, etc.

BERSERK3R
07-19-2007, 01:53 AM
visual comments:

bobbing camera is exactly that, a camera effect. through the human eyes(which is what a first person game represents) there is no bob as the motor cortex or some other part of the brain(i forgot which) has a built in gyroscope sort of mechanism to help you not throw up after every jog in the park.

Ofcourse you are right.
I do think it look more realistic for some reason.
For example, if you have a movie where there is cool music in the background, well that makes a scene much cooler but in real life there is no music in the background :).

Maybe that's a weak example, but I'm trying to make clear that you can't copy things like FOV, movement etc from reallife to a game.
Exept if you got a VR helmet on.

You THINK if you copy human FOV, bobbing, etc. to the game it will look right.
But first, you are in front of a monitor.
Second, you are controlling your character with mouse and keyboard.

So you have to "cheat" a bit to make it look real although it might not sound realistic.

Think about the example I gave with the VR helmet, I hope that makes it more clear what I mean.


blood splatter on screen is also a bit hollywood as it is done when the blood splatters on a screen, literally on a transparent sheet in front of the camera lenses. it again would not happen with the human eye. it would be too close to your eyes(on your eyeball) that it would just appear as a dark grey blob.


This is the same as I mentioned above.
The game Gears of War is using this and the blood look very real.
You aren't a character that holds a camera but still you get blood splashes on your screen when you chainsawing a person in half.

This REALLY gives you a realistic feel.

In real life you would see and feel splashes on your body, but because this is a game you can't experiance that and by simulating this effect on the screen it feels like it's on you and not on your eye.

The screen just represents you (eye, body, hands, etc.).
This totally sounds totally unrealistic, but trust me this is how it works.
You must not view this theoretically.
You'd think that playing with a mouse and keyboard and looking at a screen give you a feel of realism of controlling a soldier with a gun ;)


i'm not sure about smoke trails, but i do think ww2 grenades had these(not sure)
So, there really was smoke coming out of the grenades?
It might be true don't know, havnt' seen it in movies, and doesn't look realistic to me.


dynamic ironsight view(not sure what you mean). like free aim? i think free aim would work well in non-ironsite view, but ironsight view is basically when your cheek is on the stock of the rifle, so naturally there would not be much sway.
What I mean is swaying.
Although you might press it to your cheek it would feel better if it sways more, it's to firm now.

Take a look at the way it's used in the Incurgency mod.
This is really cool.
All weapons have ironsights, this is the way it should be.
Also it uses a "depth of field", so the far end of the weapon is sharp and the part you hold agains your cheek is blurry or the other way around.
Anyway this is much more realistic than it is now.
[/quote]


about realistic scope. you want glass? like better specular maps or env maps) imo to make the scope realistic, make it sway more. your hand would not stabilize the sway to that point, unless you were lying down or your elbow's placed on a table or something.

Don't recall what I was trying to tell about this, but I'll look it up :P


the water splashes and other debris when material is shot with a bullet are actually quite good right now. not sure if it's realistic, but i don't see how you can make it more so. you need to be more specific.


Well I have made refracting splashes which looks like real water instead of a white texture.
But ofcourse this only looks good for big impacts.
But when making a mod you could code it in for bigger impacts.


heat visual sounds gimmicky but i think it could work quite well with the machine gun classes and if it's not over the top.

Yes, but you can make it as "strong" as you like so that's no problem.
This is really easy to do.
Just make a new particle effect the heat, and use it as attachment just like the smoke.


no hud sounds fine.

I have a HUD that is as minimal as possible.
I am playing with this HUD for a long time and I really like it.

It only has the nescesary stuff:
- obj icons
- chat
- kill stats
- tnt icon

And what I have is very small.


gameplay: icons are sort of meh, i have all of them turned off now and it's quite easy to avoid tk as well. after you've seen the shape of the models 1000 times you tend to have an eidetic memory of it.


No I think about it I seem to have turned it off for a long time also, and I don't even miss it.
Sometimes it's hard to see on which side the soldier is for example in dark area's, but it's way more realisic and exacly like it was in the war.


hand signals are cool and they do work(in games like americas army, it is used frequently and effectively) pointing, halt, get down, move up, etc.

This could be used in combination with the voices you make like "mg here", "sniper there".

You could have a voice like "sniper!" and make a point animation to where you are looking , that would be soo cool.
This way you can directly visualise to your mates where the enemy is.

Erichhartmann
07-19-2007, 02:11 PM
Hey there guys. I finally got my internet back up and running. Although VTF plugins doesn't work with my PS for some reason.

Ber- I would really like to help you again, sorry for deserting you like that. I just had alot of family issues to resolve and school. I'm done with that, And if you want, I will be glad to help you out.

grecco_diego
08-03-2007, 10:20 PM
Why don't you try www.moddb.com to hire?

grecco_diego
08-03-2007, 10:25 PM
they got plenty dod: source mods on the works with loaded teams, so why don't you try to get help from these guys?

grecco_diego
08-03-2007, 10:31 PM
And I've been looking for these mini mods: Third person Gloves, Gloves v2.0 and muzzleflashes, please release them I can't wait any longer... So if you're saying that U aren't abble to make a full mod with all of this could you release these mods, coz you're a rare modder and I really aprecciate downloading your mods. And about the thread, you should make a big announcement no moddb to hire. Is it possible to make all the dod:source texturees high-res like in fake factory's mod for half life 2 or not? Thanks if u answer my questions and sorry my bad english.

BERSERK3R
08-05-2007, 10:33 AM
And I've been looking for these mini mods: Third person Gloves, Gloves v2.0 and muzzleflashes, please release them I can't wait any longer... So if you're saying that U aren't abble to make a full mod with all of this could you release these mods, coz you're a rare modder and I really aprecciate downloading your mods. And about the thread, you should make a big announcement no moddb to hire. Is it possible to make all the dod:source texturees high-res like in fake factory's mod for half life 2 or not? Thanks if u answer my questions and sorry my bad english.
It's all clear, dont worry about your English.
It is possible to make all textures in dodsource highres like fake factory, but I am NOT EVER going to do that, no offence ;)

This takes just so much time, which I do not have, and this should be done with a whole team and devide tasks for each kind of texture.

jules
08-20-2007, 10:24 PM
How possible do you think it would be to get iron sights for all guns, I remember a long time ago i went prone and(demoed all of thise) and swung my soldiers body around and around so that the iron sights lined up, they did, would it be possible to bind a button just to the first person action?

BERSERK3R
08-21-2007, 09:58 AM
How possible do you think it would be to get iron sights for all guns, I remember a long time ago i went prone and(demoed all of thise) and swung my soldiers body around and around so that the iron sights lined up, they did, would it be possible to bind a button just to the first person action?
Yes this is possible, and we'll try to give all weapons where needed a ironsight.

kirkncc1701
09-12-2007, 02:57 PM
hey,
i havent got time to read all posts, so i dont know if im repeating what others said etc, but some of the ideas here are very good.

i like the idea of using iron sights, if u play red moh airborne, its a bit more fun to use ironsights for the extra range & accuracy.

What i'd definatly like to see fixed is where everytime the sniper reloads, he crams 5 rounds into the rifle everytime & the animation is obviously speeded up, this is probably to stop the sniper being too good, but in my opinion they should have kept it realistic since the fast forwarding makes it too easy to gurantee a full reload & is still too "comfortably" fast.

Also the k98 reload is the same, crams 5 shots in but there could still be like 4 shots in there, whereas the k98 is impossible to reload without emptying first.

213
09-12-2007, 06:49 PM
lol @ using iron sights in games like moh a, i usually just jump on top of the enemy and unload my 64 round mp40 clips. and what's up with the last level lol?

jules
11-05-2007, 07:55 AM
Is there an update for this?

Hoffman
11-06-2007, 07:58 PM
Yeah, just make a whole new MOD if your going to add all of that. It would be a great idea however. DOD 1.3, is handsdown FAR better for REALISM. I'm sure DOD:S does better for clans, but it's far from being half as good with "Realism" as DOD 1.3.

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