Need a brick please.

02-27-2007, 07:17 PM
I'm trying an experiment on building a destructive wall created with singular sandbags. I believe there is a problem with the collision model being diamond shaped.

Can someone please whip up a quick brick and an appropriate rectangular collision model?

If one exists please point me in the right direction. I didn't see one in the sdk model viewer.

02-28-2007, 12:18 AM
There's a concrete block in there somewhere, under debris I think. You could make the sandbag pile using a single model which throws out gibs when destroyed. Look into func_breakables.

02-28-2007, 03:58 AM
func_breakables are brushes though. It's not really the effect I'm going for. I'm hoping to work with a physics model for a destructible wall.. I'm sure you realize that from my posts in the mapping forum. I'm not really looking to break the brick. I'd rather have it interactive. Perhaps if you run out of ammo you could pick them up and throw them. :)

I've had a bit of luck with the cynderblock. Upon 1 shot blocks do fall out and the rest settle naturally. However it allows allows 1 shot then the wall becomes static for some reason. The problem with the sandbags was indeed the uneven collision model. Any suggestions why the cinderblocks are behaving this way?

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