New Community???


H4WkY
11-27-2006, 10:19 AM
Hey im new here but i'm a long time dod and dod:s player, and anaverage skinning of dod(may have seen my work on FPSBANANA). I was thinking of creating a forum/community soley for dod:s skins, because the lack of models, animations and skins that plagues dod:s comapre to its older borther cs, so i want to know if anyone is willing to join me in my quest to set up a new and active fourm/community and some members who would be active and have experience in dod:s skinning and modeling.

cheers, H4WkY

Trp. Jed
11-27-2006, 04:34 PM
I thought there was already a few that people are hosting their stuff on? :confused:

col.montoya
11-27-2006, 04:39 PM
In my opinion there is all ready way too many sites for us "window shoppers" of custom material. I just dont see the point of having another one. Each website has pretty much all thew skins anyway. And most stuff ends up in these forums anyway. Sorry I dont mean to shoot you down, its just how I feel. :)

[TRS]Janobi
11-27-2006, 08:01 PM
you do have this site that was created for the same purpose:

www.dodcc.com

Guyver
11-27-2006, 09:01 PM
There's also Schlex (http://www.schlex.net/)

DoDCC was GREAT when it first started, now it's kinda dead. :(

H4WkY
11-28-2006, 09:14 AM
i see wat ur saying but im mean a community more like the studio's on FPSBANANA

Editor321
11-28-2006, 04:42 PM
to be honest, not enough come's out of this community. Well, nowhere near as much as it used to yield.

PanFrie
12-17-2006, 01:49 PM
Originally posted by [TRS]Janobi
you do have this site that was created for the same purpose:

www.dodcc.com

omfg i just went to there download page and the first two categories are dod 1.6 and source... im disgusted...


and yea, i havnt seen that much out of the community as there used to be, partly because you can only do so much with with the skins... and you cant change the models.

Wile E Coyote
12-17-2006, 10:40 PM
Let's be honest and fair.

There is tons of stuff for CS:S. A full %70 of that stuff is pure crap. That is an honest assessment. Another, rather large, chunk of it is custom model stuff so high in polycount, so unoptimized, it is almost impossible for many users to use practically.

In other words, what I am saying is that CS:S, and other games as well, don't really have much more to offer in the way of quality replacment stuff. Yes, there is a ton of crap, and that's what most of it is - crap. The quality stuff has become more scarce.

I still firmly lay this directly on the fact that as games have progressed, the bar has slowly been raised higher and higher, and your average joe modeller / animator just can't keep up pace. Even skinning and sound, 2 of the easiest things to do for a modding a game, have really evolved into such an art form that it's no longer a 1 day project to accomplish them.

In the early days of car racing, anyone could join in, anyone who knew how to turn a wrench could be pit crew. Nowadays you have to have automotive engineering degrees and a padded resume' (or be somebody's son) just to be NEAR the pit crew. It's the way things evolve.

jaboo224
12-18-2006, 12:37 AM
Wile-E that is a load of crap im sorry to say. i can find pleanty of good solid CS: S releases, its just your looking in the wrong places such as fps banana which most of the really good ones say "dont host on fpsbanana" you need to look at places where the talented hang out where you can pretty much find 5-15 good solid replacements there by top notch modelers, skinners and animators. sure there is a lot of crap but to say the good :tnp::tnp::tnp::tnp: is scarce thats a load of bs.

stop looking at fpsbanana and local window watcher places. you will find pleanty.


as well the fact you say it takes longer to skin something, that is also one of the most lame things i have heard. if you were here durring the old hl1 dod days you would realize that it didn't take a day back then either. They took tons of time and they hand painted them much like they do now instead of just photo manipulating and relying on shaders like many members do here. infact its easier now. I remember the day when Splinter, Polygon, Brutal, Dillinger all those good chaps would spend weeks on skins....

Wile E Coyote
12-18-2006, 04:50 AM
Sorry Jaboo.

I've been around since day one. I've been modding for just as long. I not only remember, I also have practical experience to back it up. I am not talking off the cuff here.

As for those wonderful "other" site you mention, such as CDG..... Yeah they have other models, and just as I said, if you bothered to actually read my post, most of those custom model (I didn't say all) are so polygon heavy and completely un-optimized that most common users could not reasonably use them without suffering servere performance loss.

jaboo224
12-18-2006, 07:41 AM
first off im not mentioning CDG i infact dont even go to CDG myself..... i find it to be a window watcher site myself. And for one stop talking like you have been skinning for 6 years because you havnt.... and keep the girly talk out of here saying that "if you bothered to actually read my post" because its obvious that i did....

Also you complain that they arent optimized and able to use here? first off let me say that they dont make the custom releases for people who play the game competitively otherwise they would be asking for high fps models... Custom releases are for people who are looking for more, and chances are they want high poly weapons with some nice textures on them. and they actually do have good high end pc's. hell people here release texture sizes of 2048 x 2048 with phong and :tnp::tnp::tnp::tnp: which pretty much will drain your system, and you praise it lol....

Guyver
12-19-2006, 01:49 PM
jaboo, you seriously suck at communication. Why are you getting so heated? Is Wile cussing you out? No. You tell me what's more draining on a system, a (one) 2048x2048 texture (with phong) on a default DoD:S V model..or a 6,000 tricount custom MP40 (http://www.cdg.net/forums/viewtopic.php?t=27833&postdays=0&postorder=asc&highlight=MP40&start=15) with two 1024x1024 textures and one 1024x256 texture? The default MP40 is 3,500.

No offense to Soul Slayer at all, that MP40 looks great as does that BAR..but you're going to pay a price for it. They just don't look much different from the DoD:S defaults to justify the performnce hit.

To imply that one 2048x2048 texture (even with phong) on default models are worse in terms of performance than full custom (very high poly) models with multiple textures is laughable at best.

jaboo224
12-19-2006, 02:37 PM
I didnt say what was worse on your system, my point was that people use custom releases to make things look better not for performance.... they both will do a performance hit regardless....

and i feel my communication doesn't "suck" its the fact that he brings in opinions as facts which doesnt really push his side of the convo. Also i do believe my paragraph was readable so my communication skills cant be that bad.
as well i am going to disagree with the custom models looking like the defaults. i find that soulslayers mp40 and BAR look very different for being modeled after the same object.

lets not bring this into something too heated. So this will be my last reply to the thread.

opinions are opinions and everyone has a right to them. i will leave it at that.

Guyver
12-19-2006, 05:46 PM
Originally posted by jaboo224
I didnt say what was worse on your system, my point was that people use custom releases to make things look better not for performance.... they both will do a performance hit regardless....

and i feel my communication doesn't "suck" its the fact that he brings in opinions as facts which doesnt really push his side of the convo. Also i do believe my paragraph was readable so my communication skills cant be that bad.
as well i am going to disagree with the custom models looking like the defaults. i find that soulslayers mp40 and BAR look very different for being modeled after the same object.

lets not bring this into something too heated. So this will be my last reply to the thread.

opinions are opinions and everyone has a right to them. i will leave it at that. The reason I said your communication suck is because both of your posts were basically cussing Wile out while he remained calm. I also don't see him presenting his opinions as facts either.

Look at this BAR release topic, (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=70103&perpage=15&pagenumber=1) do you see him bashing it? No, on the contrary...he has good things to say about it

DayofDfeat123
12-19-2006, 06:09 PM
Originally posted by Guyver
The reason I said your communication suck is because both of your posts were basically cussing Wile out while he remained calm. I also don't see him presenting his opinions as facts either.

Look at this BAR release topic, (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=70103&perpage=15&pagenumber=1) do you see him bashing it? No, on the contrary...he has good things to say about it

Well I agree with both wile and jaboo, I agree with wile about the lack of models for dods but I mean there wont be custom models with a poly count of 3,000. And I agree with jaboo about the people dl the models to have the game look better. I dont realy suffer at all from these mega high poly models. Im using that p90 thing thats like 15,000 polies and my game runs very smooth (and I have 7 computers running in the house). And my computer isnt very good. It just barley plays the source engine. And ss bar looks just like the default model. But the skin buts it far apart from the default. And skinners such as twinke wont skin the default model because lets face it the uv maps suck very very bad and its very hard to work with. And I have to say ss mp40 looks loads diffrent from the default (but I love the default model just needs more polies) Is what we need is not any new models and skins we need new animations. Thats what realy shows the diffrence from the defaults. I rest my case :)

jaboo224
12-19-2006, 06:57 PM
day of defeat has it right on the spot !

as well i didnt say wile hated the BAR or anything i never did say that.

I was just making my point that usually people use custom stuff to make it look better or to fit their style. :hamster: and that there are some nice models out there for CSS.


But dayofdefeat123's post pretty much expresses me views




edit: Sorry i realise i said i wouldn't post here again but i just wanted to clarify those points

Wang-Computers
12-24-2006, 05:54 PM
Originally posted by Wile E Coyote
In other words, what I am saying is that CS:S, and other games as well, don\'t really have much more to offer in the way of quality replacment stuff. Yes, there is a ton of crap, and that\'s what most of it is - crap. The quality stuff has become more scarce.

I totally disagree with your opinion.

I find a horde of fantastic cs:s stuff on clan of the dead goat, but almost nothing for dod:S.

But it is indeed just opinion. The dod:s custom community can be likened to death warmed up.

Guyver
12-24-2006, 09:09 PM
Originally posted by Wang-Computers
I totally disagree with your opinion.

I find a horde of fantastic cs:s stuff on clan of the dead goat, but almost nothing for dod:S.

But it is indeed just opinion. The dod:s custom community can be likened to death warmed up. Take a look at how big CS is and then look at how relatively small DoD is and you'll understand why.

Pvt.Crowe
12-24-2006, 09:10 PM
Of course cs source has more stuff....and more quality stuff. Bigger following of the game means more modders for the game. I really wish more CSS guys would mod DoDS....but i don't expect them too. More people see their work in CSS. In DODS barely anyone would care.

Wang-Computers
12-24-2006, 09:35 PM
It sucks that the dod:s community is so tiny and insignificant :(

God i wish this community was as big as cs:s.

DAMNIT.

H4WkY
12-26-2006, 08:04 AM
yeh well the only way it which it will get better is either in two ways

1. Wait for valve to finally update DOD:S and make it the game it once was.

or

2. Start working together, and start producing high quality skins and the best stuff that we can. and get this community moving.

Rommels
12-26-2006, 12:36 PM
Originally posted by Wang-Computers
It sucks that the dod:s community is so tiny and insignificant :(

God i wish this community was as big as cs:s.

DAMNIT.
At least we aren't The Ship...our community would be uber small then.

Editor321
12-27-2006, 09:38 AM
Originally posted by H4WkY
yeh well the only way it which it will get better is either in two ways

1. Wait for valve to finally update DOD:S and make it the game it once was.

or

2. Start working together, and start producing high quality skins and the best stuff that we can. and get this community moving.

Number one sounds good in my books. I'm not inclined to make/convert/anything content for a game I don't even really like...

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