President Shrub
10-02-2006, 05:34 PM
If you've seen in all those high end CSS skins/models, a lot of them come with a folder entitled "scripts". Well I was wondering, if it's possible for them to write a txt. file that enables their custom model to use a sound of a different name, wouldn't it be possible to enable a custom model to use a skin/texture file with a different name? Better yet, a different texture file for a different map? Eh?
For example, a script for the map dod_donner has it so that the germans use a different named skin, like some camouflage SS uniform, while in dod_kalt, it uses a different skin with winter camouflage. Get the gist of it?
What would be great if you model and skin folken would get looking into to this sorta thing, to see if it's possible.. Right now, the only DoDS custom content file I've seen that uses script was an ambience pack that allowed maps to play soft music in the background, separate from the game's normal ambience.
Whoever gets this first get's the prestigious cookie award... or something, I don't know..
(Would've posted this in suggestions but it's a hellhole of sorts in there, and this is more of a custom model/skin oriented proposition).
For example, a script for the map dod_donner has it so that the germans use a different named skin, like some camouflage SS uniform, while in dod_kalt, it uses a different skin with winter camouflage. Get the gist of it?
What would be great if you model and skin folken would get looking into to this sorta thing, to see if it's possible.. Right now, the only DoDS custom content file I've seen that uses script was an ambience pack that allowed maps to play soft music in the background, separate from the game's normal ambience.
Whoever gets this first get's the prestigious cookie award... or something, I don't know..
(Would've posted this in suggestions but it's a hellhole of sorts in there, and this is more of a custom model/skin oriented proposition).