BERSERK3R
06-20-2007, 05:04 PM
This is what's in my mind a long time and I just messed around with it.
Some of you probably know that Half-Life2 and Counter-Strike: Source use Idle Animations.
Day of Defeat: Source does not have that on default.
I can't find a reason why DODS shouldn't have it so I tested it, but it does not seem to work.
The only difference I can see between CSS and DODS idle animations is that when you view the idle animation in the modelviewer the CSS one plays the frames nicely, but although propperly compiled the DODS only shows one frame.
And yes for as far I could see the compiler.qc are similar.
So at which point does it go "wrong".
And is there something to do about it, so it does work.
Some of you probably know that Half-Life2 and Counter-Strike: Source use Idle Animations.
Day of Defeat: Source does not have that on default.
I can't find a reason why DODS shouldn't have it so I tested it, but it does not seem to work.
The only difference I can see between CSS and DODS idle animations is that when you view the idle animation in the modelviewer the CSS one plays the frames nicely, but although propperly compiled the DODS only shows one frame.
And yes for as far I could see the compiler.qc are similar.
So at which point does it go "wrong".
And is there something to do about it, so it does work.