Editing wepon damage, heating rate, etc.

12-31-2007, 01:40 PM
How do I edit those?
Any good tutorial?

12-31-2007, 02:11 PM
Think this would have to be done with coding, not models and/or skins.

12-31-2007, 06:55 PM
Think this would have to be done with coding, not models and/or skins.
I did not find a sub-forum where it would fit =/
Aren't the weapon values in the same mdl file?
I wish it was a mod-able as OFP, one could change it according to liking and would really increase modding community numbers.

Sly Assassin
01-01-2008, 02:00 PM
Anything that needs changes to weapon damage, rate of fire, weapon overheat rate etc needs to be changed through coding unfortuantly.

Wile E Coyote
01-04-2008, 07:23 AM
You cannot change this on your home PC. The only changes that can be made are on the server itself, and only with server mods. These server mods can change weapon layout, damage, etc. For more info start googling server mods for HL2 or DOD:S

01-05-2008, 02:19 AM
That sucks =/

01-08-2008, 08:35 PM
well it would suck to encounter an mp40 who does 100 dmg with ever bullet too

01-12-2008, 05:36 PM
Well, infact you can chance some attributes of the weapon by decompiling the weapon script files.

You could change things like rate of fire, damage, ammo capacity. I've fiddled around with the parameters myself as a part of our LAN-party for more exciting gameplay. Like raising accuracy, adding more recoil, giving all weapons a realistic ROF (esspecially MP40, 30cal and Garand...) and damage. Of course, balancing is what makes the whole thing difficult.

And all players would need those script files aswell, you can't join a online server who doesn't have those script files.

And since 99.99 % of all server admins are "happy" (or not) with the current gameplay of DOD:S and don't even want to try to change things and make the gameplay more interesting and challenging, it's basically pointless.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.