Holbek
12-17-2006, 08:45 AM
Hi!
When I was an active CS-players, my current computer proved to be unable to handle the game.
Luckily, I found a solution - high fps-models! These models are simply how the models in the game "should have looked" without the unnecessary graphical makeup. I experienced a significant fps-boost with these models when I played, and the most important part is that they are legal (or at least they used to be) in leagues, tournaments etc.
A picture of the models can be found here > http://img428.imageshack.us/my.php?image=modelsle6.jpg
In dods, I'm experiencing the same problem - as soon as a couple of evil Germans gather on my screen, my computer fails in delivering a satisfactory amount of frames when I need them the most.
My question is therefore:
What is the community's opinion about trying to establish some sort of high fps-models that would be legal in as many leagues as possible? (Of course only if high fps-models prove to be a really good thing for the fps! I'm not at all convinced about the models being the fps-eater in this game since there are a lot of additional factors in dods to have in mind when discussing fps.)
Anyway, please discuss and don't flame me to much!
(The above is written by Henrik "Lunatic" Gullstrand @ www.zpgaming.net - I agreed on posting it here, as he isn't allowed to post here with his new user.)
We talked about creating a thread here, so that, hopefully, some model-maker could create some HIGH-FPS models for DoD:Source.
They should give no visual advantages, except FPS should decrease less in
heavy combat.
What do you think - Would HIGH-FPS models bring more stable FPS to those of us with mediocre systems?
When I was an active CS-players, my current computer proved to be unable to handle the game.
Luckily, I found a solution - high fps-models! These models are simply how the models in the game "should have looked" without the unnecessary graphical makeup. I experienced a significant fps-boost with these models when I played, and the most important part is that they are legal (or at least they used to be) in leagues, tournaments etc.
A picture of the models can be found here > http://img428.imageshack.us/my.php?image=modelsle6.jpg
In dods, I'm experiencing the same problem - as soon as a couple of evil Germans gather on my screen, my computer fails in delivering a satisfactory amount of frames when I need them the most.
My question is therefore:
What is the community's opinion about trying to establish some sort of high fps-models that would be legal in as many leagues as possible? (Of course only if high fps-models prove to be a really good thing for the fps! I'm not at all convinced about the models being the fps-eater in this game since there are a lot of additional factors in dods to have in mind when discussing fps.)
Anyway, please discuss and don't flame me to much!
(The above is written by Henrik "Lunatic" Gullstrand @ www.zpgaming.net - I agreed on posting it here, as he isn't allowed to post here with his new user.)
We talked about creating a thread here, so that, hopefully, some model-maker could create some HIGH-FPS models for DoD:Source.
They should give no visual advantages, except FPS should decrease less in
heavy combat.
What do you think - Would HIGH-FPS models bring more stable FPS to those of us with mediocre systems?