Watevaman
08-16-2007, 02:44 PM
Alright, until recently, I've put up with this problem, but now that I'm getting into adding phong to stuff, it's not treating me nicely. I think I was told a while back that this is a problem with 6800's (I have a 6800GT), but my bud said he gets it with a 7600GT.
Here are two pics showing what I mean:
No Phong:
http://img251.imageshack.us/img251/4055/nophonghy5.jpg
Phong:
http://img174.imageshack.us/img174/8159/phongcn9.jpg
If you can't tell, phong makes the bit on his chest white, along with a few other surfaces that aren't shown in the picture.
Can someone tell me if it's a problem on my part, as in something that could be fixed by going over a certain area of the sheet or something?
Here's my .vmt if you need it.
VertexLitGeneric
{
"$basetexture" "models\player\sam_ct\body"
//"$envmap" "env_cubemap"
"$bumpmap" "models/player/sam_ct\body_normal"
//"$normalmapalphaenvmapmask" "1"
//"$envmapcontrast" 0.3
//"$envmapsaturation" 0.7
//"$envmaptint" "[ 0.36 0.36 0.36 ]"
//"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[.5 2 6]"
"$phongexponenttexture" "models/player/sam_ct\body_exp"
"$phongalbedotint" "1"
}
(yeah, I know albedo isn't supported, but I leave it in there, and I've tried it with it set to 1 and 0, doesn't affect it)
Here are two pics showing what I mean:
No Phong:
http://img251.imageshack.us/img251/4055/nophonghy5.jpg
Phong:
http://img174.imageshack.us/img174/8159/phongcn9.jpg
If you can't tell, phong makes the bit on his chest white, along with a few other surfaces that aren't shown in the picture.
Can someone tell me if it's a problem on my part, as in something that could be fixed by going over a certain area of the sheet or something?
Here's my .vmt if you need it.
VertexLitGeneric
{
"$basetexture" "models\player\sam_ct\body"
//"$envmap" "env_cubemap"
"$bumpmap" "models/player/sam_ct\body_normal"
//"$normalmapalphaenvmapmask" "1"
//"$envmapcontrast" 0.3
//"$envmapsaturation" 0.7
//"$envmaptint" "[ 0.36 0.36 0.36 ]"
//"$phong" "1"
"$phongboost" "1"
"$phongfresnelranges" "[.5 2 6]"
"$phongexponenttexture" "models/player/sam_ct\body_exp"
"$phongalbedotint" "1"
}
(yeah, I know albedo isn't supported, but I leave it in there, and I've tried it with it set to 1 and 0, doesn't affect it)