assignable patches - is this even possible?


Wile E Coyote
07-11-2007, 05:45 PM
Not really sure where to post this because it might actually require an engine coding change, but it also involves HL2 models.

This is something I've wondered/wanted in a game for a long time. Instead of those stupid spraypaint siggies (yeah they were cool back in 1998) that get sprayed all over the place (40% of the time porn) is it possible instead to actually put a user defined texture on the player models themselves???? For instance, have a small area on the shoulder that you could put your clan tag or whatever, like a smaller version of the sprays.

I'm not ever sure if it is technically possible
Another problem would be how to enforce the default skin on most of the model except that little patch (for leagues and such), not sure if Pure could do it
Third problem would be that there would need to be some way of enforcing a certain size AND mipmapping on that texture.Anyway it's not important really, just something I've wondered about for around 4 years now :)

Zyndrome
07-11-2007, 05:55 PM
A patch on the shoulder would probably would be too small to even notice. I would rather see this in a futuristic game where the characters might have armored shoulderpads, where tags would show up more clear (example: the old mmofps Planetside).

Guyver
07-11-2007, 05:57 PM
That would be really cool, if possible.

By the way...

...this is my spray:



(not porn):p

Watevaman
07-11-2007, 07:45 PM
All I can see this possible is through a certain server side mod and a specific decal uploaded/applied to the server.

Jim_Riley
07-11-2007, 07:52 PM
That is an awesome idea!

Especially for a game like DoD:S, you could identify clan members and stuff by the patch!

Cool idea, but I doubt it's possible :(

sgtflibble
07-12-2007, 10:34 AM
I'm not sure how the spray decals work, but you could possibly add a small plane onto each of the player models which has the tag material assigned to it. Probably wouldn't work as everyones tag would need to be on the clients machine and would need some coding to assign the correct one to each player.

Wile E Coyote
07-12-2007, 01:48 PM
Probably wouldn't work as everyones tag would need to be on the clients machine and would need some coding to assign the correct one to each player.Actually that part's already in place. that's exactly how spray tags work.

Sabre
07-13-2007, 09:03 AM
That would be really cool, if possible.

By the way...

...this is my spray:



(not porn):p

Pffh! Use the original (http://www.sterlingtimes.org/kitchener.jpg)!

Fr3ddi3
07-13-2007, 10:42 AM
Hope this is possible however

Make it for helmets instead, you can put larger logo's on them.

BERSERK3R
07-14-2007, 02:10 PM
A patch on the shoulder would probably would be too small to even notice. I would rather see this in a futuristic game where the characters might have armored shoulderpads, where tags would show up more clear (example: the old mmofps Planetside).

You got my vote!!! :cool:
I kinda was working on it but dropped the project.

Hope this is possible however

Make it for helmets instead, you can put larger logo's on them.

This CAN be done.
You CAN modify player models and use them online, and if im correct also the server need to have them.

So i could easily modify this like this or even make both (helmet and/or body), but I can't figure out how to compile the player model with a modified "player_ref".

This is a bit "different" from weapon models.

So...teach me that and I'm your man.

BERSERK3R
07-15-2007, 09:43 AM
Working on it but got a small problem compiling the playermodel:
http://www.dayofdefeat.net/forums/showthread.php?p=1067707#post1067707

Please help me out if possible so I can finish this project.

EDIT:
I made a player model with a patch, but it's not perfect, so Ill make a beter one in the future.
I'll make a default patchskin and try it online and then will show you some screenshots and put it online.


Important:

D*MN!
I did made a playermodel where you can use custom badges....BUT it will be used on every class and it works the same way as player skins so others wont see your bade...BANGS HEAD!

f64
07-19-2007, 01:03 PM
You can use a model changer plugin like the one for mani admin to do that, BERSERK3R.
We do that for about 20 different player models on our game servers.
And all players see the skins because everything is downloaded and used by the engine.

I think, though that Wile is referring to just the spray mechanism applying the
players spray to his own model instead of the wall. Is that right, Wile?

BERSERK3R
07-19-2007, 01:34 PM
You can use a model changer plugin like the one for mani admin to do that, BERSERK3R.
We do that for about 20 different player models on our game servers.
And all players see the skins because everything is downloaded and used by the engine.

I think, though that Wile is referring to just the spray mechanism applying the
players spray to his own model instead of the wall. Is that right, Wile?

Thanks for the info I'll look into it.
What might be an option is to get the location of the spray and use that as texture and put a scale code in the shader.

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