General Maya model import question

08-01-2007, 12:46 PM
OK this isn't DoD related I'll confess, but I have a hunch some smarter minds than mine in here might be able to help.

I'm trying to import an animated character model into Maya that is in "FBX" format. It's a character model (not a Valve model). I can import it fine, view animations, and even export it to the format I need it in (Collada) with no problems.

The main issue I have is that it's too damned small! The original model uses 1 unit = 1 foot, whereas I need to have it in 1 unit = 1 mm. I've tried scaling the model both in Maya and also via the import tool, and actually all seems fine when I do - at least in Maya. The model is there, it looks fine, it's the right size (in Maya). But when I export the model and view it, what I get is not right. The mesh is the right size, but the skeleton has failed to scale up at all.

Is there some trick or special step I need to take to actually make the skeleton scale as well? Or is it just not doable?

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.