junkers
10-21-2006, 10:01 AM
Been working on some environment textures for abit of a brush up latley. Any comments are welcome.
Flat Shaded Diffuse only
http://www.whatsbeef.net/junkers/images/stuff/boxor.jpg
Diffuse & Spec
http://www.whatsbeef.net/junkers/images/stuff/boxor2.jpg
Model
http://www.whatsbeef.net/junkers/images/stuff/mitch_futurepanel_crate.jpg
I only had about half an hour to work on the texture today, but i sorta roughed that one out.
---
Wall Texture
Render: Diffuse, Spec, Bump
http://www.whatsbeef.net/junkers/images/stuff/mitch_wallpanel.jpg
Diffuse, Spec, bump
http://www.whatsbeef.net/junkers/images/stuff/mitch_wallpanel.jpg
---
If anyone wants unwraps posted or whatever just say so and ill upload them, i didnt think they are neccesary at the moment, they are pretty clean though.
For the first panel, i spent a while unwrapping it (3 - 4 hours) so it's pretty clean and has 2 material ID's, matid:1 for the panel, matid:2 for the binding's and centre peice
The second panel was made in 2 1/2 hours as a test. That model unwrap texture thing. Yeh the geoemtry is kinda plain but... lol the texturing was the main focus.
Anyway, as i said, comments welcome, just trying to improve what i got going. Ive been doing characters for the past 3 years, it's good to have a break once in a while.
[Edit] I forgot to mention, on both of these textures i did an AO (Ambient Occlusion) Pass for some nice lighting.
Flat Shaded Diffuse only
http://www.whatsbeef.net/junkers/images/stuff/boxor.jpg
Diffuse & Spec
http://www.whatsbeef.net/junkers/images/stuff/boxor2.jpg
Model
http://www.whatsbeef.net/junkers/images/stuff/mitch_futurepanel_crate.jpg
I only had about half an hour to work on the texture today, but i sorta roughed that one out.
---
Wall Texture
Render: Diffuse, Spec, Bump
http://www.whatsbeef.net/junkers/images/stuff/mitch_wallpanel.jpg
Diffuse, Spec, bump
http://www.whatsbeef.net/junkers/images/stuff/mitch_wallpanel.jpg
---
If anyone wants unwraps posted or whatever just say so and ill upload them, i didnt think they are neccesary at the moment, they are pretty clean though.
For the first panel, i spent a while unwrapping it (3 - 4 hours) so it's pretty clean and has 2 material ID's, matid:1 for the panel, matid:2 for the binding's and centre peice
The second panel was made in 2 1/2 hours as a test. That model unwrap texture thing. Yeh the geoemtry is kinda plain but... lol the texturing was the main focus.
Anyway, as i said, comments welcome, just trying to improve what i got going. Ive been doing characters for the past 3 years, it's good to have a break once in a while.
[Edit] I forgot to mention, on both of these textures i did an AO (Ambient Occlusion) Pass for some nice lighting.