Something Missing??


H4WkY
01-09-2007, 01:29 PM
i've noticed alot of something missing within DOD:S

what has 99.9% have the ability to have attached?
what do proberly 60+% of weopns have attached?

Straps!

so far i found 3 model hacks with straps on and only one so far has been mirror correctly (correct me if im wrong). i'd thort more people would have put straps on wepons by now.

Genie
01-09-2007, 02:54 PM
I'm not going to go into a lot of depth with this, but animating a strap is an absolute nightmare, and still looks unrealistic. Plus there is the potential for consistency errors when using W models that have straps on them.

Wile E Coyote
01-09-2007, 03:03 PM
Originally posted by Genie
.....but animating a strap is an absolute nightmare, and still looks unrealistic. Ditto

I have yet to see a convincing job.

Now the real kicker - the previous reason has always been the sheer huge number of polygons and bones required to make it realistic would have crushed most computers........ But nowadays you probably COULD add them and still get acceptable performance, as long as you did not increase the overall polycount of the default models.

But yeah, it would have to be someone with a LOT of time on their hands and patience, every single frame of animation would have to be added in, there would be no shortcutting it, and it would only work well on upper-end rigs.

*EDIT*
The only real way to get them to interact very realistically (i. e. when jumping down, when an explosion was near or when changing direction while moving) would be to apply the world physics engine to the v_models itself, which I don't believe DOD:S is set up to do.

H4WkY
01-10-2007, 07:15 AM
oh thats a shame :(

i cant rember who but some1 did a springfield and the strap looked ok

Welshy
01-10-2007, 08:02 AM
Originally posted by Wile E Coyote
The only real way to get them to interact very realistically (i. e. when jumping down, when an explosion was near or when changing direction while moving) would be to apply the world physics engine to the v_models itself, which I don't believe DOD:S is set up to do.

But how great would that be?! Someone really should look further into this. Shame it probably is impossible though.

Someth|ngW|cked
01-10-2007, 04:15 PM
Yeah. . . i don't understand why they don't have physically simulated straps on the view models, the engine supports physics on objects attached to models, like the wires on DOG and the wheels on the vehicles, view models are client side so there would be no issue of lag, just a simple 4 join strap with rope physics would be perfect

xander
01-11-2007, 07:48 PM
It's quite easy to set up a physics simulation to animate a sling. But, as you've said, this only looks good while preforming an animated activity, such as a reload, and this method only really works with custom stuff.

DayofDfeat123
01-13-2007, 08:55 AM
the only good hack was kiffs k98. all the others are bad.

Mademan
01-13-2007, 04:29 PM
I like Kiffs Thompson too...
http://www.fpsbanana.com/skins/9970

Trp. Jed
01-14-2007, 12:10 AM
Theres one "cheat" you can do with w_models and thats use the rope system to attach a physics simulated rope between two points on the weapon and adjust the segments/length that way.

Unfortunately tweaking the texture isn't easy and it does look like rope and not a strap but it is at least physics simulated and moves fairly realistically.

Lerning
01-14-2007, 05:45 AM
meh. I'd be perfectly happy with a rope for a strap, if it looked and behaved like a rope strap. It was war after all, and should perchance, a soldiers' strap manage to have torn/broken/been blown up, I'm sure he'd prefer a rope strap to no strap at all.

Then again, If it's only for world models (cant be used for playermodels at all), I personally wouldn't bother with it... Sif I'd choose to be the ONLY soldier out there without a strap of some kind...

Trp. Jed
01-14-2007, 05:52 AM
Works on any model, player models too although why your player model needs a piece of rope hanging off him I dont know. Of course, you can't mess with the DoD player models but in Source, any model as a rule can have a rope attached to it (I used it for the radio wires on my u-boat).

Might work on view models too - can't see any reason why not. I don't think their any rule in the code that stops it working on view models.

Would be fun as a crossbow string :D

Lerning
01-14-2007, 01:49 PM
oops, viewmodels is what i meant (I haven't touched models in quite some time, so screwed up my terminologies)

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