Broken HUD's...
INsane_dod
03-13-2007, 05:50 AM
Update changes to dod:s HUD 11 mar 2007
If you are interested....
There is a update that will break parts of custom HUDs for dod:s. Two parts of concern, one good, another one good.... but bad for custom HUD's.
* Improved multiplayer voice communication, now using a much clearer codec ...good
* First release of a completely reworked in game text chat to which now includes a chat history and a filter to only see important chat messages ...= broken huds.
The Voice chat is great, very clear.
The second part is the one that will break custom HUD's. The new text chat system adds new entries to two files (that I have found so far)...
dod/scripts/HudLayout.res
The section that controls the position of the huds chat text has been removed from about half-way down the file and placed down the bottom, with a new entry in that section... "PaintBackgroundType" "2"
"PaintBackgroundType" "2" adds rounded corners to a VGUI panel, this is because the chat you type for a message is now inside a panel.
The second change is in the ClientScheme.res file, this new change is for the chat text and the scoreboard...
// Used by scoreboard and spectator UI for names which don't map in the normal fashion
"DefaultVerySmallFallBack"
It's just a new font addition.
Both of these changes add a new "Standard" ClientScheme.res and HudLayout.res to the users game directory via the update, breaking the HUDs.
For a quick fix you can just reinstall the "broken HUDs" and it should function OK.
I am working on a fix, I just need to explore the new chat system a little further... looks very interesting :)
There must be more files involved with this, I'll have a poke and a fiddle and see what pop's up.
The News article reads..."First release of a completely reworked in game text cha...."
Sounds like there is more to come yet!
Wile E Coyote
03-13-2007, 06:35 AM
Aaaargh. Thanks for the warning :)
INsane_dod
03-13-2007, 07:23 AM
Aha!
There are more files...well there had to be for the new panel :)
They are not in the day of defeat source.gcf... they are in the base source engine 2.gcf.
That means the new files can be extracted out of the gcf file and placed in the MOD folder of the game cstrike or dod, and 'worked on".
The new files are ...
"dod/resource/UI/ChatFilters.res" ...The catagories like Joins/Leaves, Name Changes and so on.
"dod/resource/UI/BaseChat.res" ...The file to control the SIZE of the panel, might trim that down a bit :D
"dod/resource/chat_english.txt" The labels for the catagories/buttons. I could not see any other ones like chat_french.txt...but there must be some.
"dod/resource/ChatScheme.res" This file controls the fonts, boarders, scrollbars in the new chat system... the team colors cannot be changed still.
"materials/vgui/fonts/buttons_32.vbf"...can't see where that one is?
Time to play.... and after that I will play around with the new goodies :)
RosietheRiveter
03-13-2007, 08:10 AM
For a quick fix you can just reinstall the "broken HUDs" and it should function OK.
We discovered last night that a reinstall of the HUDs does the job and they (so far) appear to be working...whew I had forgotten how bad the default HUD looked.
Looking forward to your tweaked verison. You da man. :D
Pistoleer
03-13-2007, 09:15 AM
Looking forward to your tweaked verison. You da man. :D
Preach it!
Cheers INsane, yer quick of the mark fer us all again :D
INsane_dod
03-13-2007, 01:28 PM
No worries, I maybe two days or so, work is busy and I have limited time.
Guyver
03-13-2007, 04:00 PM
Thanks :D
NotAgOat
03-13-2007, 04:48 PM
Cant wait insane. :D
Guyver
03-15-2007, 04:04 PM
I actually reinstalled the v7 hud and it appears to work as good as it did before the update, just as Rosie and Insane said. Even the teamselect menus, kill/death options, & hud font options work. So, what actually needs to be fixed/tweaked in v7? I understand that the MOH huds probably needs fixing because they work a little different than v7.
Thanks again for your huds insane, you really appreciate them more when have to use the stock one for a few days. :) The stock one is so cluttered.
INsane_dod
03-15-2007, 04:55 PM
I actually reinstalled the v7 hud and it appears to work as good as it did before the update, just as Rosie and Insane said. Even the teamselect menus, kill/death options, & hud font options work. So, what actually needs to be fixed/tweaked in v7? I understand that the MOH huds probably needs fixing because they work a little different than v7.
Thanks again for your huds insane, you really appreciate them more when have to use the stock one for a few days. :) The stock one is so cluttered.
The stock one is not so bad...that is if you have the screen that Gabe plays on... 42" widescreen running at 1680 x 1050.
Then it looks great :rolleyes:
Bit of fun...
http://www.dodbits.com/downloads/wow_big_box.jpg
What I have so far...
http://www.dodbits.com/downloads/SMALL_%20DoDs_Fonts.JPG
The files (not tweeked...standard) that the new update installed....
http://www.dodbits.com/downloads/New_Standard_files.zip
Guyver
03-15-2007, 05:05 PM
Chat box looks better.:)
INsane_dod
03-15-2007, 07:12 PM
Trivia time.... new cvar ... cl_chatfilters
cl_chatfilters
"cl_chatfilters" = "31"
client archive
- Stores the chat filter settings
Well... it does has lots of combinations....
cl_chatfilters 0 = No filter selected, all tick boxes unselected.
* The following indicates what filter/group of filters are enabled by a value between 0 and 31.
* Only the filters mentioned are enabled, all others are off (unticked in the filter chat box panel)
cl_chatfilters 1 = Enables the "Joins/Leaves" Function.
cl_chatfilters 2 = Enables the "Name Changes" Function.
cl_chatfilters 3 = Enables the "Joins/Leaves" and "Name Changes" Functions.
cl_chatfilters 4 = Enables the "Public Chat" Function.
cl_chatfilters 5 = Enables the "Joins/Leaves" and "Public Chat" Functions.
cl_chatfilters 6 = Enables the "Name Changes" and "Public Chat" Functions.
cl_chatfilters 7 = Enables the "Joins/Leaves", "Name Changes" and "Public Chat" Functions.
cl_chatfilters 8 = Enables the "Server Messages" Function.
cl_chatfilters 9 = Enables the "Joins/Leaves" and "Server Messages" Functions.
cl_chatfilters 10 = Enables the "Name Changes" and "Server Messages" Functions.
cl_chatfilters 11 = Enables the "Joins/Leaves", "Name Changes" and "Server Messages" Functions.
cl_chatfilters 12 = Enables the "Public Chat" and "Server Messages" Functions.
cl_chatfilters 13 = Enables the "Joins/Leaves", "Public Chat" and "Server Messages" Functions.
cl_chatfilters 14 = Enables the "Name Changes", "Public Chat" and "Server Messages" Functions.
cl_chatfilters 15 = Enables the "Joins/Leaves", "Name Changes", "Public Chat" and "Server Messages" Functions.
cl_chatfilters 16 = Enables the "Team Changes" Function.
cl_chatfilters 17 = Enables the "Joins/Leaves" and "Team Changes" Functions.
cl_chatfilters 18 = Enables the "Name Changes" and "Team Changes" Functions.
cl_chatfilters 19 = Enables the "Joins/Leaves", "Name Changes", and "Team Changes" Functions.
cl_chatfilters 20 = Enables the "Public Chat" and "Team Changes" Functions.
cl_chatfilters 21 = Enables the "Joins/Leaves", "Public Chat", and "Team Changes" Functions.
cl_chatfilters 22 = Enables the "Name Changes", "Public Chat", and "Team Changes" Functions.
cl_chatfilters 23 = Enables the "Joins/Leaves", "Name Changes", "Public Chat" and "Team Changes" Functions.
cl_chatfilters 24 = Enables the "Server Messages", and "Team Changes" Functions.
cl_chatfilters 25 = Enables the "Joins/Leaves", "Server Messages", and "Team Changes" Functions.
cl_chatfilters 26 = Enables the "Name Changes", "Server Messages", and "Team Changes" Functions.
cl_chatfilters 27 = Enables the "Joins/Leaves", "Name Changes", "Server Messages", and "Team Changes" Functions.
cl_chatfilters 28 = Enables the "Public Chat", "Server Messages", and "Team Changes" Functions.
cl_chatfilters 29 = Enables the "Joins/Leaves", "Public Chat", "Server Messages", and "Team Changes" Functions.
cl_chatfilters 30 = Enables the "Name Changes", "Public Chat", "Server Messages", and "Team Changes" Functions.
cl_chatfilters 31 = Enables the "Joins/Leaves", "Name Changes", "Public Chat", "Server Messages", and "Team Changes"
Functions.
WWX-Spriggan
03-16-2007, 06:58 AM
So if you are saying you are going to make it so that you can turn each of those on and off really easily and make an Insanes hud v8 then we all love you.
Oh and if you want a quick temp fix for the current giant death messages and such just uninstall the current Insanes hud and reinstall it. The only thing it has trouble with are some of the font sizes but it looks 10000000x better.
EDIT:: Oh look I skipped that post where you explained this... Ok then.
Also Insane, at what point during the day does your head explode from over coding?
Wile E Coyote
03-16-2007, 07:16 AM
Also Insane, at what point during the day does your head explode from over coding?Not going to happen. Insane is a scripting bot assembled at Valve but tossed out due to budget cuts. He was purpose-built to do this stuff.
INsane_dod
03-16-2007, 08:05 AM
So if you are saying you are going to make it so that you can turn each of those on and off really easily and make an Insanes hud v8 then we all love you.
But...but... valve already did that... was the whole point of the last update :)
EDIT:: Oh look I skipped that post where you explained this... Ok then.
Also Insane, at what point during the day does your head explode from over coding?
ROFL ...Actually there is not much to do I have done the basics now for some CAL stuff.
http://www.dodbits.com/downloads/HUD/Others/CAL_HUDs/CAL_6_small_fonts.JPG
http://www.dodbits.com/downloads/HUD/Others/CAL_HUDs/CAL_2_small_fonts.JPG
http://www.dodbits.com/downloads/HUD/Others/CAL_HUDs/CAL_1_normal_fonts.JPG
Preview ...
http://www.dodbits.com/downloads/HUD/Others/CAL_HUDs/CAL_Legal_HUDs_V2.zip
Some of the bigger widescreen resolutions need a bit more work yet.
Strafe
03-16-2007, 09:20 PM
Do you think you'll be updating your MOH Hud? I've used that one since first release and really like its setup. I hope so.
Keep up the good work.
Guyver
03-16-2007, 09:26 PM
Oh, my...nice box. :D
INsane_dod
03-16-2007, 10:36 PM
Yes, I plan to do all my stuff, CAL and others, also a standard hud addon too that can be used in all source games. Still exploring all the new files :)
Just messing around with the little Filter box... if it's a panel you can add to it so... how about putting in a set of buttons to control the time the text is displayed... hud_saytext_time 0 (off) to hud_saytext_time 15 (15 seconds).
If it works I will include it too.
EDIT: The reason I am hanging back is I think they will release more... I don't think VALVe are finished with this just yet :)
Guyver
03-16-2007, 10:50 PM
Will that yellow chat box work with your v7 hud?
JakeParlay
03-16-2007, 11:16 PM
love the hud. thanks for your efforts
INsane_dod
03-17-2007, 01:20 AM
Will that yellow chat box work with your v7 hud?
Yes it will Guyver, do you want a VER 7 yellow hud to match :D
BTW the CAL ver 1, 2 and 6 preview files have changed... nothing too drastic, just added an option to have the old square scoreboard back.
http://www.dodbits.com/downloads/HUD/Others/CAL_HUDs/CAL_Legal_HUDs_V2.zip
Thanks JakeParlay!
Strafe
03-17-2007, 01:23 AM
The reason I am hanging back is I think they will release more... I don't think VALVe are finished with this just yet :)
Yeah. I can understand that..but w/ Valve..who knows when that will be...as in TF2..:)
Anyhow..I'm glad to hear the MOH will be redone. It doesnt look to bad a shape really..just some panels and such off. And just for now..is there any way to change the size of the font when you have your weapon pointed on a team mate? It's friggin huge now.
Thanks ID.
INsane_dod
03-17-2007, 02:30 AM
Yes, it's in the ClientSheme.res file, scroll down half way and find....
}
"TargetID"
{
"1"
{
"name" "Trebuchet MS"
"tall" "20" //change this to about 14
"weight" "900"
"range" "0x0000 0x007F" // Basic Latin
"antialias" "1"
"additive" "0"
}
}
...It's the "tall" value you need to change with a lower number, I found 14 is OK, you can also change font type, "weight" is normal (200-400) or bold (900-1200).
INsane_dod
03-17-2007, 12:31 PM
Ver7 is now available Guyver see my Front page for details....
http://dodbits.com/index.php?option=com_frontpage&Itemid=1
Formologic23
03-17-2007, 02:53 PM
I think I downloaded your version 7, and I love it. Absolutely love it. The only thing that I am not a fan of is the capture icon in the bottom right, because of using the net_graph. I moved it to the middle though, and it's great.
Thanks for your hard work man! Much appreciated.
Guyver
03-17-2007, 03:44 PM
Ver7 is now available Guyver see my Front page for details....
http://dodbits.com/index.php?option=com_frontpage&Itemid=1
Thanks.:)
EDIT:
Hmm... Yeah, I'd rather have the defualt DoD:S hud colors, I don't really like the black. With a yellow chat box, and where it only highlights kill/deaths that have your name in them.
INsane_dod
03-17-2007, 10:38 PM
To adjust to the standard colors is a bit of a pain, but you can do it :) I may look into how I can have a color conversion...bit hard because VALVe bundle the font choice and colors in the same file.
For the chat box, adjust ChatScheme.res (dod/resource), "DullWhite" like below...
Scheme
{
//////////////////////// COLORS ///////////////////////////
// color details
// this is a list of all the colors used by the scheme
Colors
{
// base colors
"White" "255 255 255 255"
"OffWhite" "216 216 216 255"
"DullWhite" "240 207 78 255" //New color
"Orange" "255 155 0 255"
"TransparentBlack" "0 0 0 128" //"0 0 0 128"
"Black" "0 0 0 255"
"Blank" "0 0 0 0"
}
Then you have to adjust the ClientScheme.res (dod/resource) for the hud panels, find these in the colors section at the top...
"HudPanelForeground" "123 110 59 184" //"0 0 0 90"
"HudPanelBackground" "123 110 59 184" //"0 0 0 90"
"HudPanelBorder" "255 255 255 102" //"0 0 0 225"
Also...
"HudBackground" "123 110 59 125"
"HudBackgroundActive" "240 207 78 117"
"HudBackgroundUnusable" "192 28 0 140"
"HudBackgroundActiveSolid" "240 207 78 215"
My custom huds handle the kills and deaths colors a bit differently that the standard file, this is so the kills / deaths types and be changed by editing the HudLayout file only. Anyway...still in the ClientScheme.res color section you see a custom entry for that, change like this....
"HudKillsDeathsOthers" "123 110 59 125" // others
"HudKillsDeathsYou" "240 207 78 215" // Yours
To make the "others" kills deaths have no background....
"HudKillsDeathsOthers" "0 0 0 0" // others
"HudKillsDeathsYou" "240 207 78 215" // Yours
"0 0 0 0" = blank
Still with me :D
There is one more file to do...the teammenu.res (dod/resource/UI)
Change the second section "fillcolor" like this...
}
"Black_background"
{
"ControlName" "ImagePanel"
"fieldName" "Black_background"
"xpos" "40"
"ypos" "35"
"zpos" "-2"
"wide" "560"
"tall" "430"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"tabPosition" "0"
"fillcolor" "123 110 59 240" //"0 0 0 190"
"scaleImage" "0"
}
Done!
Links to info on this stuff...
http://dodbits.com/index.php?option=com_content&task=view&id=29&Itemid=37&limit=1&limitstart=1
http://dodbits.com/index.php?option=com_content&task=view&id=51&Itemid=37
ClientScheme.res funtions... (standard pre update fonts now changed colors same)
http://www.dodbits.com/downloads/random/DoDs_ClientScheme_functions.txt
Guyver
03-17-2007, 10:53 PM
So, just copy & paste all that to the files you mentioned, correct?
INsane_dod
03-17-2007, 10:57 PM
yep ; )
Guyver
03-18-2007, 01:24 AM
Thanks!!!
Now, how do change this (the yellow box) to be a bit more transparent? I still want it to be gold/yellow, I just want to be able to see through it a lttle more. I hope I'm exlaining this right...lol :D
http://img241.imageshack.us/img241/9519/deathmsgbd1.jpg
Like here:
http://img295.imageshack.us/img295/7885/newver7killsdeathsoptiocz4.jpg
Formologic23
03-18-2007, 03:36 AM
You should have 4 numbers.
E.G. 125 200 225 255
The 255 number in this example is the transparency of whatever item you are editing. 255 means that it is 100% opaque, and the lower the number, the more transparent it will become.
It's 2:30am so I hope I'm not telling you anything you don't already know, and that it makes sense.
FuzzDad
03-18-2007, 09:46 AM
BTW INsane...wonderful hud work...i save several fps using your hud alone (+showbudget and look at VGUI). One thing though that I've always wondered...why don't players want all their hud info in one place rather than in all four corners? When playing you rarely have targets at the bottom of the screen...they are all in front of you and to your left and right up to the top of the screen. Most dod maps are street-level with buildings so the place you expect some players to be partially hidden becaue of hud items would be at the top left and right of the screen. Seems to me that's reason enough to move them to the bottom.
INsane_dod
03-18-2007, 12:49 PM
Some people have reported 15 fps- 20 fps, (find 20 fps hard to believe) in the past but 7 or so sounds more like it I guess it depends on your PC... on mine it hardly makes a difference :)
Bottom huds make good sense to me too, in fact I tried to make a "Bottom HUD" that took everything down to the very bottom and only took up the same height as the bottom spec bar.
It works ok until you try and move the mini map and the Kills/Deaths area... those two do not like moving house :) I drag it out every now and again when VALVe have an update like the last one and see if I can get those two down... It is great to play with, places like ava/allies you have good vision.
I have a fair idea what people are after... seems they are after all the things the standard hud delivers right now BUT in pop-up screens, more like the old turtle for stamina... he just pops-up and says you are tired :) Same for low ammo...second last bullet/clip and flash up an icon.
Or... the way the minimap can be bound to a mouse key... bind "mouse4" "+overview_largemap" having HUD items in a darker bottom area with the translulent minimap above would be great.
Things like health, ammo, your score, map time...god knows what else.
INsane_dod
03-18-2007, 12:59 PM
Thanks!!!
Now, how do change this (the yellow box) to be a bit more transparent? I still want it to be gold/yellow, I just want to be able to see through it a lttle more. I hope I'm exlaining this right...lol :D
http://img241.imageshack.us/img241/9519/deathmsgbd1.jpg
Like here:
http://img295.imageshack.us/img295/7885/newver7killsdeathsoptiocz4.jpg
"100 120 66 100" is the last one. Very close to the light green in these forums :)
http://www.drpeterjones.com/colorcalc/
Nice online color picker, it has the first three numbers... Red Green Blue... and the last... Formologic23 reply is correct!
Guyver
03-18-2007, 05:13 PM
"100 120 66 100" is the last one. Very close to the light green in these forums :)
http://www.drpeterjones.com/colorcalc/
Nice online color picker, it has the first three numbers... Red Green Blue... and the last... Formologic23 reply is correct!
Well, I still want it to be gold, not green. I just linked to the second picture to show what level of tranparency I wanted.
I'm a bit confused, not sure what to change.:confused:
EDIT:
Found it, the value I needed was 30. :)
http://img180.imageshack.us/img180/143/30ds5.jpg
INsane_dod
03-19-2007, 12:54 AM
Woot! you did it :D
Guyver
03-19-2007, 12:56 AM
Woot! you did it :Dlol...I would've been lost if you hadn't helped me.
:)
Wile E Coyote
03-19-2007, 09:42 PM
Just an FYI to anyone (like me) who still prefers the MOH ver 2 HUD that INsane_dod did awhile back over the new ones....
it also works with the new changes in the latest version! Just install the most recent release, and then install the MOH ver 2 over it. I haven't found anything not working about it yet. And yes I am well aware it covers the "stats" area (or somehting like that) on some server plugins.... I don't care for stats :)
Guyver
03-19-2007, 09:57 PM
You could install the mani panel fix. :p
I don't care about stats either, but I installed the mani panel fix because I don't want it blocking the objective icons.
By the way...finish ze pack!! :p
INsane_dod
03-20-2007, 02:13 AM
The mani panel fix won't stop the stats showing, just move the add panel down :) I still have to find a fix for that stats panel, it may not be worth it as it could knock out that one that shows the rules ...then you press 1 to 0 to cancel the panel...be a bad thing if that was invisible :D
Wile! you got it working using stealth and cunning :)
Blitzkrieg_vs
03-21-2007, 03:04 AM
My scoreboard background is not light enough for my tastes. The map on the upper corner makes the top scores really hard to read.
I can't seem to find the color settings for that part though.
Wile E Coyote where did you get that bar at
Wile E Coyote
03-21-2007, 07:34 AM
Wile E Coyote where did you get that bar atIt's in the upcoming pack. It a small reskin of forral/dod123 with norms and such. Let's not derail the topic :) Please, back to discussion about the HUD.
INsane_dod
03-21-2007, 01:50 PM
My scoreboard background is not light enough for my tastes. The map on the upper corner makes the top scores really hard to read.
I can't seem to find the color settings for that part though.
SectionedListPanel.BgColor "TransparentLightBlack" //"TransparentLightBlack" * The scoreboard color... Background
You can take out "TransparentLightBlack" and use a color " 0 0 0 120"
"0 0 0" = black the last is Transparency setting "0" = invisable "255" is full.
"TransparentLightBlack" is a color mentioned in the color section at the top of the file....
//////////////////////// COLORS ///////////////////////////
Colors
{
// base colors *NOTE: All these below with a color in the name are just that.. a color. These are used in other places futher down the file, like "HudPanelForeground" "123 110 59 184" A gold/brown in the player status panel.
"Orange" "255 176 0 255" //"255 176 0 255" * Default color. don't change.
"OrangeDim" "255 176 0 120" //"255 176 0 120" * Default color. don't change.
"LightOrange" "188 112 0 128" //"188 112 0 128" * Default color. don't change.
"Red" "192 28 0 140" //"192 28 0 140" * Default color. don't change.
"Black" "0 0 0 255" //"0 0 0 255" * Default color. don't change.
"TransparentBlack" "0 0 0 196" //"0 0 0 196" * Default color. don't change.
"TransparentLightBlack" "0 0 0 150" //"0 0 0 150" * Default color. don't change.
as you can see you can use these or RGB Decimal numbers.
Info...
http://dodbits.com/index.php?option=com_content&task=view&id=29&Itemid=37&limit=1&limitstart=1
clientscheme explained...old one but valid for most, use find in your browser to find a function... like search for "scoreboard"
http://www.dodbits.com/downloads/random/DoDs_ClientScheme_functions.txt
jsimmons3
03-22-2007, 04:09 AM
How do I make the kill/death text darker (stand out more from the transparent backgrounds)? It blends in with the backgrounds and is difficult to read.
INsane_dod
03-22-2007, 06:37 AM
Back on the second page about halfway in this post. (http://www.dayofdefeat.net/forums/showpost.php?p=1039984&postcount=27)
Guyver
03-22-2007, 01:58 PM
Back on the second page about halfway in this post. (http://www.dayofdefeat.net/forums/showpost.php?p=1039984&postcount=27)lol
:D Thanks again.
INsane_dod
03-23-2007, 05:06 PM
lol
:D Thanks again.
Did I say something lolish? I was just in a hurry :D
Strafe
03-23-2007, 09:56 PM
Just an FYI to anyone (like me) who still prefers the MOH ver 2 HUD that INsane_dod did awhile back over the new ones....
it also works with the new changes in the latest version! Just install the most recent release, and then install the MOH ver 2 over it. I haven't found anything not working about it yet. And yes I am well aware it covers the "stats" area (or somehting like that) on some server plugins.... I don't care for stats :)
You've got what I want..but where do i find the latest MOH ver 2? Help Wile E or Insane.
Guyver
03-23-2007, 11:04 PM
That is the latest MOH v2.
INsane_dod
03-23-2007, 11:16 PM
I am not updating MOH ver 2 anymore... so little difference between 2 and 3.
Strafe
03-25-2007, 09:35 PM
MOH Version 3 seems to work fine. I guess I was using Version 2 at one point, b/c I've never seen this one. Good work!
INsane_dod
03-26-2007, 01:40 PM
Sorry about the confusion :) I have not weeded out all the non-updated huds yet on my site. FPSBANANA has a lot of faulty huds on it too, over half in it's downloads are not updated to two updates ago!
Guyver
04-23-2007, 08:15 PM
Tiny (and I mean tiny) Font in spectator
http://img407.imageshack.us/img407/7032/tinyvi3.jpg
I just noticed that today.
I'm using Insane's v7 hud...but all the other font sizes are fine.
Any ideas on how to fix it?
As far I as I know it was working fine before today and I haven't changed anything.
EDIT:
Odd, It fixed itself. I'll leave that image up in case it does again.
INsane_dod
04-24-2007, 02:11 AM
I love it when it fixes itself :D
Guyver
04-26-2007, 09:49 PM
It seems I still have some bits (:D) that are still greyish.
http://img263.imageshack.us/img263/1066/specan2.jpg
Mind posting what I need to make it the default colors, insane? :)
INsane_dod
04-27-2007, 02:23 AM
I am not sure about those drop down arrow frames, I am busy on a project but will look in to it. Try uninstalling the hud and look at it again.
Basically you have the standard screen there even with the custom hud.... and on 1280 x 1024 even the standard one seems a little screwed up too. On other resolutions it seems OK :)
The place that holds info on those colors is the ClientScheme.res file, I tracked most of the colors/functions in this file....
http://www.dodbits.com/downloads/random/DoDs_ClientScheme_functions.txt
It's a copy of the res file I used before the last update to name the functions, it's complete but missing a few new entries.
A search of that may be required, but if you change some functions the color change may also affect other parts of the HUD... so take care. The ClientScheme.res file is a "scheme" sort of like a "theme" or adjusting things in the windows display properties appearance tab. It does not always just adjust one item, some items are linked together like the classmenu scrollbar arrows... they may also be linked to those arrows in your screen shot.
Try the "ComboBoxButton" functions?
Guyver
04-28-2007, 01:43 AM
I think I'll just leave it be. If it affects other parts of the hud, I may bork it if I mess with it. :D
Thanks for the reply though. :)
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