New Player Models
Ukdecay
01-10-2008, 05:41 PM
All updates will now be here on page 1.
Last updated: 7th Feb 08
Here are probably the final SS and Rangers.
GERMANS
Eine:
Zwei:
Drei:
Vier:
Fünf:
Sechs:
AMERICANS
One:
Two:
Three:
Four:
Five:
Six:
UKDECAY
PR0PEN
01-10-2008, 05:47 PM
Very NICE, I like german models I need to test them!
Can you upload some "better" pics? Or upload the models......THANKS
PD: Any new uv/texture or use default uv/textures?
Koblentz
01-10-2008, 08:34 PM
The American machine gunner and German sniper look excellent.
Exactly how much did you modify the other models?
Guyver
01-10-2008, 09:08 PM
Nice stuff. :)
Ukdecay
01-11-2008, 02:43 AM
Exactly how much did you modify the other models?
Below are the models I have modified to the annoted degrees:
AMERICAN MG: Added pistol holster & ammo pouch and gave spats (baggy trousers and ankle ties).
AMERICAN ASSAULT: Added a pistol holster.
AMERICAN SUPPORT: Added a hood, unstrapped helmet and ankle straps.
AMERICAN SNIPER: Added a scrim covered helmet or a UK airborne beret, and ankle ties.
GERMAN MG: Changed helmet model to use ‘softer’ camo shape.
GERMAN RIFLEMAN: Added tunic collar.
GERMAN ASSAULT: Added pistol holster and tunic collar.
GERMAN SUPPORT: Added softer camo helmet, scarf, two stick grenades in belt, moved camo roll on back down to make room for added hood.
GERMAN SNIPER: Added peak cap, hood, rifleman gear, tunic collar and pistol holster on left chest strap.
GERMAN ROCKET: Added peak cap, scarf, hood, stripped down rifleman gear, ankle tie spats instead of boots.
I have used a few extra materials generally ripped from old DOD models.
Like I said in my initial post... these are really quick and dirty modifications that are fine as long as you don’t stand around and scrutinise the model.
I’ll see if I can upload them somewhere over the weekend. If not with the textures used here then with others to use as a template to create your own.
Would be nice to see someone who has the time to spare get cracking on some models though. It’s simple enough but I’m a busy man :(
N.B. The textures in the pics are generally amended versions of WilE’s excellent textures.
UPDATED PICS: Support, Rocket, Sniper
UKDECAY
masq87
01-11-2008, 01:06 PM
I WANT IT!
:eek:
very very nice...there are no words. :)
It looks great! Any release date?
Jim_Riley
01-11-2008, 09:53 PM
They all look amazing. I'd love to have those in-game :D
jules
01-12-2008, 12:16 AM
Why didn't you change the americans skins.
Guyver
01-12-2008, 01:26 AM
He did.
PR0PEN
01-12-2008, 05:04 AM
I Want This Germans!
Ukdecay
01-12-2008, 06:44 AM
Why didn't you change the americans skins.
Well generally I think the U.S. models are quite good. The Germans on the other hand looked as though they were Americans with jackboots on.
However as Guyver pointed out I have modified the American_mg model to give him some baggy's... and just for you I have redone the American_support model. :P
He now has an unstrapped helmet at a jaunty angle, a nice parker jacket, a scarf and some baggy's with ankle ties.
I toyed around with the idea of making some U.S. or more likely U.K. airbourne troops but because of all the timely rejoining of vertices I'd have to do to get their smocks long enough and avoid messy clippage I didn't bother.
As a final splurge before some form or release I MAY give the U.S. sniper some sort of camo helmet, foliage or jerky strips... not sure yet.
UKDECAY
Dr. Crawford
01-12-2008, 09:53 AM
they look great but ive never been a fan of gloves on player models
Ukdecay
01-12-2008, 12:51 PM
Here's a U.S. sniper. Well OK Canadian (the camo jacket is from VictorRinaldi's 1stparainfantry skin but I may change it to an English Denison one).
UKDECAY
PR0PEN
01-12-2008, 06:30 PM
Here's a U.S. sniper. Well OK Canadian (the camo jacket is from VictorRinaldi's 1stparainfantry skin but I may change it to an English Denison one).
UKDECAY
OH MY GOD :eek:
You are doing ALL I always want to do! THANKS!
[Is this expression correct? Sorry for my English :p ]
Crazy-Matt
01-12-2008, 07:03 PM
Nice work Ukdecay. Ever considered fixing the strange uniform of the axis model? Like the broad box-like shape of the shoulder boards (or whatever they are called) and the wrong uniform, esspecially the are around the neck? I could probably upload a pic of the wrong parts, but i think you already know whats wrong on that model.
Koblentz
01-12-2008, 07:39 PM
change list
This is the kind of stuff that's long overdue: class-specific character. Thanks for putting this together, man. I know I'll definitely use them once you release. :)
Trp. Jed
01-13-2008, 12:49 PM
Here's a U.S. sniper. Well OK Canadian (the camo jacket is from VictorRinaldi's 1stparainfantry skin but I may change it to an English Denison one).
UKDECAY
If you're going for realism you might want to re-do that smock because it shouldn't have anything but the wings, rank and possibly bands on the epaulettes if you want it for Op. Varsity. Probably worth re-doing the helmet as well.
Ukdecay
01-13-2008, 01:39 PM
If you're going for realism you might want to re-do that smock because it shouldn't have anything but the wings, rank and possibly bands on the epaulettes if you want it for Op. Varsity. Probably worth re-doing the helmet as well.
Yeah, as I stated I didn't do the jacket and am aware that he put on the dress uniform patches.
Trouble is this is NOT a wholesale remodeling, just a brass tack, hammer and nails modifying job. If I start down the 'realism' road I won't stop until they are 100% authentic and I'm afraid I have neither the time nor a high enough level of modelling skill to do that.
Also I wanted to avoid redoing the hemlet as I don't want to force people to use the model as a UK/Canadian airborne. As is: a simple reskin and it's a U.S. army sniper or a U.S. airborne.
A note about this model:
The helmet as shown before has been throwing up consistancy errors on some servers. Whilst fine for the servers I use I am conscious that others won't want to use the models only on 'Consistancy 0' servers.
Therefore I have done two versions that pass all consistency tests. These are below... a beret version and a 'less bushy' version (shown here in U.S. outfit).
Once more let me reiterate: these models are not a high quality catch all, they are merely quick and dirty push-me pull-yous intended to fill the gap until someone with more time to commit can come up with something better (or until Day of defeat 3 comes out!) :cool:
UKDECAY
Trp. Jed
01-13-2008, 04:45 PM
Yeah if you have too many protrusions on the helmet it will fail the consistency checks for the reasons I explained in the big post I made about them. Its mostly stuff that pokes out the top that'll get you.
want a realese date for this ;)
Wile E Coyote
01-13-2008, 06:35 PM
My 2 cents (if it counts at all):
Love the first axis model. please give it the combat shoes w/gators like the following 2 have. I'm already giddy about that.
Like the helmet on the American allied, but there are problems. if the dangling helmet straps are not movable (like rope), the illusion will a complete failure and will actually make it look unbelievable. I could be wrong about this one, but I don't recall hooded jackets issued to the u.s. army during WW2. However, wool scarfs were. If anything, the boots could use a change to the 2-buckle boots which saw issue after 1943
http://www.atthefront.com/us_boot_2buckle_compare.jpg
Don't take my remarks as discouraging; I'm thrilled you've even done this much! If it weren't for your hacked models a couple of years ago, I wouldn't have been able to release a few of my packs. And yes I have always credited you ;)
Trp. Jed
01-14-2008, 02:42 AM
Like the helmet on the American allied, but there are problems. if the dangling helmet straps are not movable (like rope), the illusion will a complete failure and will actually make it look unbelievable.
When the update/patch is out which will move DoD:S to the EP2 engine you'll be able to do this with "jigglebones" :)
Ukdecay
01-14-2008, 03:06 AM
"jigglebones" ?!
Does that mean I can get the straps on my weapon world models to swing? Good news indeed.
@ Wile E Coyote:
I will indeed give the first model putees just for you and will include both in the dl.
As to U.S. hoods: its a "U.S. khaki poplin hood. Designed to be worn with the M1941 Field Jacket but replaced by the more practical pile field cap."
The helmet straps aren't really noticeable but if what Jed says is true.... GREAT!
As for the jump boots I'll leave that to skinning as its a little beyond my limited modeling skills.
I'm flabbergasted that you remember that I did the unique skin hack!! And thanks for the credit although its really not necessary, I did it for the community and your great skins are reward enough.
EDIT: OK just popped back from the office for lunch and churned this out for Wile-E:
EDIT2: This is the German_assault. Changes are new collar and pistol added. And YES I know there are historical inaccuracies all over the place.
EDIT3: This is the German_rifleman. Only change is the new collar.
UKDECAY
Ukdecay
01-14-2008, 05:19 PM
Here are some quick in-game shots:
American_mg
American_sniper(scrim version)
American_sniper(beret version)
American_support
German_rifleman
German_rocket
German_sniper
German_support
In regards to a release: I will release soon after the engine update (if there IS one).
UKDECAY
spine
01-15-2008, 03:51 AM
Nice work UKDECAY! :)
palanaz
01-16-2008, 09:38 PM
Ukdecay, you did exactly what I wanted to do regarding the boots/pants.
http://img171.imageshack.us/img171/4098/asuppxb0.jpg
If you do the pants ending at that location, as Wile E. said, would it be possible for you to model some M1943 Double-Buckle boots? If you can do that, then you are the modeling GOD. I've been waiting for Double-Buckles for eons now, and it looks like you are the guy who can do it!
I also love how you lengthened the jacket
http://img159.imageshack.us/img159/2720/parasnipesoi6.jpg
Now an accurate m1943 uniform can be skinned together! If possible, make the jacket this long on ALL versions of the model. But also make a version of the model without the jacket lengthening, but instead with just the pants/boot mod.
Two problems though- hoods weren't very common during WWII, though manufactured, you rarely see them issued. Also, the "short side" of the chinstrap is on the wrong side of the helmet on you models. In fact, it would be better to omit that, and instead create a model that has the rear chinstrap looped over the back of the helmet. like most GI's during WWII.
(see pic)
http://img.photobucket.com/albums/v72/cheveron595/AFT0054.jpg
ALSO-
Though I do like the scarf, it would be nice to make that "optional" as well, because it would look odd on a "temperate" map.
Thanks to you, and with some skinning from Wile, I can almost attain my goal of making myself a playable character.
(me)http://img.photobucket.com/albums/v72/cheveron595/yd0003_r1.jpg
To make all my points nice and simple, if you do the following, you will have pretty much conquered all that was wrong with the US Models for an m1943 uniform.
Make all the pants "baggy"
Lengthen all the jackets
Leave the default helmets alone
Remove the hood you added
Remove the scarf (ok to keep though)
Double-buckles can be skinned onto the model, so theres no need to model them in as well.
Ukdecay
01-17-2008, 05:51 PM
Here are a few more in-games.
I have added the collar to the sniper and the mg and refined the ones shown earlier.
I am having a little annoyance with the models vetices weighting not being perfect... this may be down to the way cannon fodder's decompiler works or it may be something I'm doing somewhere in the recompile. It's not that noticable (which is why I didn't notice it.. duh), but it's bollocking annoying.
So I have fired up max9 and am having a dig around the vertex weighting chapter of the mighty max bible so I can hopefully get it perfect.
As to palanaz: once I get this weighting malarky sorted I'll have a look at sorting a model for you. Won't be ALL of them though... just one varient. The way it's going I'm going to have a whole bloody platoon done soon!
German_mg collar (same as sniper and rifleman)
German_assault collar (he's got hybrid SS and mr pototonkopf: not correct but I like it)
Germs
UKDECAY
palanaz
01-19-2008, 01:48 PM
UKdecay, all I'm going to say is- you're awesome- and the camo smocked german models look great! I can't wait to skin on a Heer
"Tan+Water" or "Splinter" pattern onto those smocks. It will look killer!
And thanks for cranking out that rifleman model for me. I am indebted to you forever!
Ukdecay
01-19-2008, 05:10 PM
Ok here's a rogues gallery of the Axis models as is.
I'm making some headway on the vertex weighting shennanigans and have managed to sort out to an nth degree some of the more annoying problems. With no experience I'm very much a blind man in a mine field.
But onward ho!
UKDECAY
the epaulet is not right,I hope you can fix it.
http://img175.imageshack.us/img175/8290/6263650562fa56fbcb75oq3.jpg
Ukdecay
01-19-2008, 09:10 PM
I can flick them around no probs.
Edit: And here they are
Edit: And the yanks
All models are work in progress and are in a constant state of flux.
UKDECAY
Watevaman
01-20-2008, 11:11 AM
I don't know if I'm commented, but if I haven't, I must say these are awesome!
masq87
01-21-2008, 05:55 AM
love the sling,there will be a sling for each weapon?
avesome work UKDECAY, i can't wait for a final release! :)
Ukdecay
01-21-2008, 06:11 AM
love the sling,there will be a sling for each weapon?
avesome work UKDECAY, i can't wait for a final release! :)
Actually there are no plans to release any weapons as I have only done world models for OTHER PEOPLE'S first person weapon releases and I don't have a list of whose original first person weapons they were.
Although... saying that I may included the world models for the slinged weapons and leave to you to find the originals. Once the update appears (or confirmation that it won't) then I'll see what I can do.
FYI the only weapons with slings are: Springfield, Kar98, Thompson
EDIT: here is as close as I can get to a historically acurate Waffen SS panzer grenadiere. On his left arm we have eagle, on right arm we have nothing, his right lapel shows SS runes and his left a lance coperal (I believe) stripe, he has a shiny new pair of authentic gators and herringbone parker.
N.B. This skin is another modified version of one of Wile E Coyote's fantastic skins.
UKDECAY
masq87
01-23-2008, 06:04 AM
uhm... the texture is a little bit stretched...
Ukdecay
01-23-2008, 08:54 AM
uhm... the texture is a little bit stretched...
Yes it is. I have sorted that but couldn't be arsed to repost another image just for that.
EDIT: And here are the class of 1944.
Now back to work on the Allies again.
UKDECAY
dtdbgrip
01-23-2008, 09:47 PM
"Lumpi ist mein Hund"
lol I used the same German primer!
"Meine Schwester heisst Lieselotte"
lol
Ukdecay
01-26-2008, 09:15 AM
Here are the wip for the 2nd rangers.
I replaced the hood with a turned up inner collar.
UKDECAY
steelmeetssteel
01-26-2008, 10:40 AM
How did you get the patches and chevrons not to mirror on the sleeves?
Jim_Riley
01-26-2008, 10:41 AM
I'm really digging that turned up collar! Fine work so far!
Steinmann
01-26-2008, 12:47 PM
Excellent work, hopefully you've noticed that the Heer collar insigina doesn't belong anywhere on the SS uniform.
palanaz
01-26-2008, 12:54 PM
Oh man UKdecay, those upturned collars are SICK!
On second thought, for the rifleman, if you could just make the pants "baggy" (as you have with the BAR man above, which looks AWESOME! I can't wait to skin up some double-buckles) and leave the jacket as it normally is, I think it might be easier to skin, and also be used in many more varied situations, as the M43 didn't show up until very late in the war.
All I'm going to say is that you have made DoD so much more awesome.
Ukdecay
01-26-2008, 02:19 PM
Excellent work, hopefully you've noticed that the Heer collar insigina doesn't belong anywhere on the SS uniform.
Yeah I know but I have come across documentations of SS wearing heer collar insignia over their SS battledress (probably they simply picked them of corpes due to the cold), I will take them off before release. I'll leave the eagles on their left arm though even though it was against regulations to wear them on camo battledress.
@ steelmeetssteel: I did a little remapping of the upper arm texture, it's a quick and dirty job but you can only notice if you study the model up close.
UKDECAY
Guyver
01-26-2008, 02:44 PM
Will you be doing 3rd ID & Wehrmacht as well?
Ukdecay
01-26-2008, 04:04 PM
Will you be doing 3rd ID & Wehrmacht as well?
If I have time and since really it's just a reskin job I might have a pop at it. Won't be the 3rd though. Maybe another unit. I'll do the heer if it's not a huge model rejig to get the look close enough.
EDIT: Maybe something like this:
UKDECAY
gimpy117
01-28-2008, 09:55 PM
looks like the battles he was in sucked
DGwrestler
01-29-2008, 08:47 AM
So how did you get the patch and the chevrons just on the left side, and i was also wondering on how you got the w_model weapons to have the straps?
Ukdecay
01-29-2008, 09:01 AM
So how did you get the patch and the chevrons just on the left side, and i was also wondering on how you got the w_model weapons to have the straps?
The first part of your question I answered a few posts back, as to the second: I modeled them on... obviously. :p
UKDECAY
Wile E Coyote
02-02-2008, 04:45 AM
Any news on this one?any new....... what the......
It's been like a couple days since he posted the last update.
Ukdecay
02-02-2008, 08:31 AM
I have been (and still am) up to the lower rings of my nipples with work at the moment. Deadlines all over the place and if I don't hit them I don't get paid. And that's bad.
I have pretty much finished the Germs... or at least as close as I am going to get. I have removed all Heer markings from the SS skins and have the weightings down to an acceptable level. They aren't perfect but as good as I am able to get them with the time and skill that I have available to me.
As an aside I have been messing around with some Brtish airborne. Just playing at the moment though.
UKDECAY
Watevaman
02-02-2008, 10:19 AM
You know, the gmod (including me) community would love it if you made a pack that fit within consistency for DoD:S, and then went crazy with all the attachments and made a pack for posing in Gmod. It'd be a great contribution to the whole world.
But, no matter what you choose, these look great and I can't wait to play with them.
Ukdecay
02-02-2008, 12:19 PM
ALL these models fit within consistency for DOD:S.
The only servers you can't play on are PURE servers that don't let you use ANYTHING other that what was released with the game (and I stay WELL away from those).
UKDECAY
carnivalfun
02-02-2008, 03:14 PM
Are you going to release the axis and allied models seperately, or are we going to have to wait until both packs are complete?
Ukdecay
02-02-2008, 03:23 PM
Are you going to release the axis and allied models seperately, or are we going to have to wait until both packs are complete?
Actually both the 1944 Waffen SS AND the U.S. Rangers are pretty much done.
I am just testing them for any REALLY annoying bugs. It's sod's law that as soon as I have finished something I find a better way of doing it.. ah well.
I WAS going to wait until the engine upgrade but that could be ages away. So I MAY release a beta version sometime in the next few weeks.
UKDECAY
very good. how did you make the burlap jerky on the allie's player helmet? did you use just flat polygons?
Wile E Coyote
02-03-2008, 06:10 AM
Are we there yet?
Are we there yet?
Are we there yet?
Are we there yet?
Dang guys have some freakin' patience. It's not like he has gone more than a week without posting an update. Seek help for the ADD.
ROFL
P.S.
UKDecay, take your time man. Don't release bugged stuff under pressure ;)
Ukdecay
02-04-2008, 02:23 PM
Lol @ Wile-E
I'll post some in-game shots and do the Allies sometime in the next week.
UKDECAY
Watevaman
02-04-2008, 03:19 PM
Bro, I think I just fell in love with you.
Guyver
02-04-2008, 03:47 PM
I still want the Wehrmacht and 3RD ID though :( lol
PR0PEN
02-04-2008, 04:10 PM
Bro, I think I just fell in love with you.
:D :D :D
masq87
02-04-2008, 04:48 PM
WOAH!
uhm...they have a bigger head than default?
Ukdecay
02-04-2008, 04:51 PM
WOAH!
uhm...they have a bigger head than default?
No. Their heads are the same size.
UKDECAY
Taggart
02-05-2008, 09:07 AM
These are truly awesome, man. I hope they see a release.
ChacMol
02-05-2008, 10:57 AM
I dont like them...
Ukdecay
02-05-2008, 11:39 AM
I don't care.
I don't like celery.
UKDECAY
Guyver
02-05-2008, 01:28 PM
I dont like them...
:rolleyes:
Ukdecay
02-05-2008, 05:18 PM
Updates will now be on page 1.
Page 1 updated with US... that is to say... them... the Americans.
UKDECAY
I hope you can use Wile-E' face skins for them.each classes have different face
fullmetal
02-06-2008, 05:40 AM
I hope Wile-E will do some reskins (like his squad/private packs ... they were just awesome).
These are awesome, really good job!
Broadsword
02-06-2008, 08:35 AM
Pity they didn't remodel the american troops to look like British Soldiers, they were in the war as well:eek:
Ukdecay
02-06-2008, 12:30 PM
Pity they didn't remodel the american troops to look like British Soldiers, they were in the war as well:eek:
Who's this 'THEY'?
And if you scoot back a page or so you'll see I have been poodling around with some British Airborne.
UKDECAY
Stabzilla
02-06-2008, 03:35 PM
yeah, I really like your work on the Brit Airborne.
Jim_Riley
02-06-2008, 05:44 PM
Pity they didn't remodel the american troops to look like British Soldiers, they were in the war as well:eek:
No one said they weren't...
Steinmann
02-06-2008, 06:06 PM
British for the win
tomeck
02-08-2008, 05:17 AM
All updates will now be here on page 1.
Last updated: 7th Feb 08
Here are probably the final SS and Rangers.
GERMANS
Eine:
Zwei:
Drei:
Vier:
Fünf:
Sechs:
AMERICANS
One:
Two:
Three:
Four:
Five:
Six:
UKDECAY
Is there a release of this anywhere? I really love these models. I can't seem to find good Axis skins and these ones seem to be great! The only good axis skin I've found was 82ndfrag's waffen SS skin but it shows up really shiny in-game like the player is reflecting too much light.
Ukdecay
02-08-2008, 08:03 AM
A beta1 release is close.
UKDECAY
carnivalfun
02-08-2008, 04:20 PM
Sweet!
my only suggestion is to fix the rank on the Assualt Class. He has a Ssgt. (staff-sargent) rank on his sholder and on his helmet, he has a 1st Leutenant rank. I dont see the sense in that. Please fix them.
tomeck
02-09-2008, 04:30 AM
Well dude, props, i'm seriously looking forward to the release, gorgeous models.
Cpt Otto
02-09-2008, 10:09 AM
Everything looks amazing but the Thompson class is unrealistic.
His helmet has an Lt. insignia on it but the insignia on his arm says he's a seargant.
Ukdecay
02-09-2008, 10:40 AM
Everything looks amazing but the Thompson class is unrealistic.
His helmet has an Lt. insignia on it but the insignia on his arm says he's a seargant.
Yeah I know.
It'll be changed before release.
THE NEW HOME FOR THIS TOPIC IS: http://forums.steampowered.com/forums/showthread.php?t=651706
UKdecay
So stop posting here!
Broadsword
02-10-2008, 03:23 AM
Who's this 'THEY'?
And if you scoot back a page or so you'll see I have been poodling around with some British Airborne.
UKDECAY
Aye I see the poodling, full marks from me as this game needs a stick up the arse atm due to "new games" on the market.
Servers are having trouble getting filled, and maybe with the injection of a "allied" British side, it might refresh things.
It's too one sided atm, Axis or Allied, can you introduce the Japanese, Soivets or Candians??
Just try to make Source abit more appealling, with all the competition out there atm.
This is by no means a flame and reg and hit boxes don't concern me, it's just that "customs" maps" roll off the production line but not the models, has Source got something against the other countries which participated in the war.
There was enough airbourne, commando and infantry missions in that period so they DON'T have to be all dessert running around in their shorts and tin helmets like other games like to do.
Broadsword
02-10-2008, 04:19 AM
^^ Sorry my bad:o
Very nice, but the gaiter is too long.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.