Any Player animators around?


Sly Assassin
10-08-2006, 04:09 PM
Hey if anyone can animate a player model could they give me a pm please ;)

Sabre
10-10-2006, 09:12 AM
Animating a player model would be fairly redundant: any changes to the player models and practically every server will prevent you from connecting due to consistency.

That, and I'm afraid we don't have much of a repertoire when it comes to animators; they're a very small minority unfortunately.

Sly Assassin
10-10-2006, 03:15 PM
Originally posted by S@bre
Animating a player model would be fairly redundant: any changes to the player models and practically every server will prevent you from connecting due to consistency.

That, and I'm afraid we don't have much of a repertoire when it comes to animators; they're a very small minority unfortunately.

It's actually not for dod ;) Something else I'm working on....

Vash
10-10-2006, 04:29 PM
Given how few animators are around here, I think they mostly get snatched up for mods or other teams...you can try the Natural Selection forums too... if I remember they had a fair amount of talent there too...

Sly Assassin
10-10-2006, 06:23 PM
Originally posted by Vash
Given how few animators are around here, I think they mostly get snatched up for mods or other teams...you can try the Natural Selection forums too... if I remember they had a fair amount of talent there too...

Yer I've been poking my nose around in a few places looking for one but so far due to as you say the mods snatching them I can't find a free one around thats of good talent ;)

junkers
10-10-2006, 08:45 PM
I can animate, its not that hard. hehe :) I can set up custom rigs, or use bipeds. But atm im too busy working on my demo reel to have any spare time for side projects.

Sly Assassin
10-12-2006, 12:38 AM
You at full sail doing your reel there?

When you're finished doing your reel drop me a line ;)

Someth|ngW|cked
10-12-2006, 01:39 PM
Yeah, i do player animation, but as far as setting up bones and rigging i would not consider myself a master . . .

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