EPC-Preview


eyecandy
02-07-2007, 02:03 PM
Here is a preview of a beta stage viewmodel, and one vehicle within dod. What i'm looking to achieve is a "lost coast" look for dod:source. I currently have most of the ingame model materials converted into masked normal maps, and phong or envmap vmf's. What i'd like to also achieve is community involvement with this conversion. I'm waiting on response from fakefactory, on whether or not they are going to do a dod hi-res pack, before i start my own or look for players willing to put the work into it for this game. This conversion is basically limited to dx9 video cards, and players who have a large amount of memory.

Aside from material changes, i'd like to incorporate higher polygon models, improve upon the effects, and if possible player skin choices in game. The name of this mod can change, but the intention of it is simple...push the hl2 engine to the limit, without worrying about how it will play on an average pc. I don't claim to be an expert on source games, i have only spent a week looking into it. I have however worked on over 30 games prior to day of defeat, and would like to see for this game, a community involvement. I welcome anyone to work on this project. I can have a forum up at any time, ftp file access to contributors etc, and i have a test server up as well, until the completion of the mod. As a final note, if i didn't spend some much time working on games, i could spend some time finishing up my modding site, so don't go there, lol.

Here is a few examples:
http://developer.eyecandyconversions.com/dod/images/vmodel.jpg

http://developer.eyecandyconversions.com/dod/images/00.jpg

http://developer.eyecandyconversions.com/dod/images/02.jpg

You can download the jeep sample: HERE (http://developer.eyecandyconversions.com/dod/files/epc_preview.zip)

This conversion is not intended to be a realism mod, it's intended to bring as much eyecandy on the screen as possible, the same theory i apply to other games i have done. When completed you'll get a full installer, an optional hud and other options will be incorporated as well, so you can install what you want. So this leaves me to my last question for you, what is it that you would like to see this game have, that can be done?

Guyver
02-07-2007, 02:18 PM
Now, this it just my opinion, but phong on the hands and sleeves makes them look awful. It makes them look like plastic.

As for the jeep, while it looks cool, if you start phonging mapmodels, performance is going to take a nosedive.

EDIT: When you say hgher poly models do you mean the weapon models? Because they're already better looking than the stock models in CS:S

eyecandy
02-07-2007, 02:38 PM
The plastic look is intended as one option with the conversion, that will give you a tf2 effect to elements within the game and the images shown (here) are stock, and not replaced with modified soft textures, that would complete the look.

As for performance drops, it's not intended for players that would feel the drop. If you are worried about the performance, than this might not be for you. This is not about creating a realistic look, it's about getting the most in hdr and it's effects in game. I'm planning a cartoon type, hi-res, and simplified version of this mod, simply because it is possible. I've been waiting since mohaa for a capable engine to do this with, and if someone can prove that cel-shading is a viable option in source, that can be another choice during installation. Rarely do you see todays more advanced engines running online games that can be modified by the client, so make the best of it.

Guyver
02-07-2007, 03:08 PM
Yeah, but phonging all the map models would bring down the performance of even the heartiest PC.

It seems like a waste too since DoD:S is so fast paced, you don't really get a chance to stop and look around. To really appreciate the effects, you have to create a server and just run around the map.

Vash
02-08-2007, 01:43 AM
Frankly I mod the hell outta my DoD:S with all the custom content here, and I notice it all.

It's just your point of view I guess, when I play I'm like:
"BANG yes dead German oooooo pretty HDR on my Garand while I reload and look at the high-res sandbag I'm crouching behind okay BANG BANG"

While my friend who plays on my rig from time to time is like:
"BANG BANG BANG"
"What do you think of the phong?"
"What? BANG BANG. Looks the same to me."
"NOOO it's all purdy and shiny and high res LOOK AT IT!!"
"...same to me BANG BANG"
"....*defeated*"

So to each his own. I would love this conversion, provided my current rig can handle, which it probably can't, so I'd just wait till I get to move on to Duo Core 2 later on...

Wile E Coyote
02-08-2007, 06:21 AM
A while back I tried normal mapping the sandbags and trees. Looked fantastic (it's still on my website) but almost 75% of the people, myself included, noticed a serious frame rate loss on maps with lots of sandbags and trees. The main problem is there are just too many of them on most maps.

Now something like the vehicles.... The individual vehicles only appear maybe once, sometimes twice within a map. I can't see that really affecting performance all that much.

That said, I know it's beta stage, the normal map on that Jeep is too smooth. Looks like he just had it waxed LOL

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