eyecandy
02-07-2007, 02:03 PM
Here is a preview of a beta stage viewmodel, and one vehicle within dod. What i'm looking to achieve is a "lost coast" look for dod:source. I currently have most of the ingame model materials converted into masked normal maps, and phong or envmap vmf's. What i'd like to also achieve is community involvement with this conversion. I'm waiting on response from fakefactory, on whether or not they are going to do a dod hi-res pack, before i start my own or look for players willing to put the work into it for this game. This conversion is basically limited to dx9 video cards, and players who have a large amount of memory.
Aside from material changes, i'd like to incorporate higher polygon models, improve upon the effects, and if possible player skin choices in game. The name of this mod can change, but the intention of it is simple...push the hl2 engine to the limit, without worrying about how it will play on an average pc. I don't claim to be an expert on source games, i have only spent a week looking into it. I have however worked on over 30 games prior to day of defeat, and would like to see for this game, a community involvement. I welcome anyone to work on this project. I can have a forum up at any time, ftp file access to contributors etc, and i have a test server up as well, until the completion of the mod. As a final note, if i didn't spend some much time working on games, i could spend some time finishing up my modding site, so don't go there, lol.
Here is a few examples:
http://developer.eyecandyconversions.com/dod/images/vmodel.jpg
http://developer.eyecandyconversions.com/dod/images/00.jpg
http://developer.eyecandyconversions.com/dod/images/02.jpg
You can download the jeep sample: HERE (http://developer.eyecandyconversions.com/dod/files/epc_preview.zip)
This conversion is not intended to be a realism mod, it's intended to bring as much eyecandy on the screen as possible, the same theory i apply to other games i have done. When completed you'll get a full installer, an optional hud and other options will be incorporated as well, so you can install what you want. So this leaves me to my last question for you, what is it that you would like to see this game have, that can be done?
Aside from material changes, i'd like to incorporate higher polygon models, improve upon the effects, and if possible player skin choices in game. The name of this mod can change, but the intention of it is simple...push the hl2 engine to the limit, without worrying about how it will play on an average pc. I don't claim to be an expert on source games, i have only spent a week looking into it. I have however worked on over 30 games prior to day of defeat, and would like to see for this game, a community involvement. I welcome anyone to work on this project. I can have a forum up at any time, ftp file access to contributors etc, and i have a test server up as well, until the completion of the mod. As a final note, if i didn't spend some much time working on games, i could spend some time finishing up my modding site, so don't go there, lol.
Here is a few examples:
http://developer.eyecandyconversions.com/dod/images/vmodel.jpg
http://developer.eyecandyconversions.com/dod/images/00.jpg
http://developer.eyecandyconversions.com/dod/images/02.jpg
You can download the jeep sample: HERE (http://developer.eyecandyconversions.com/dod/files/epc_preview.zip)
This conversion is not intended to be a realism mod, it's intended to bring as much eyecandy on the screen as possible, the same theory i apply to other games i have done. When completed you'll get a full installer, an optional hud and other options will be incorporated as well, so you can install what you want. So this leaves me to my last question for you, what is it that you would like to see this game have, that can be done?