problems with lighting + func_illusionary

11-27-2003, 08:39 AM
Main problem is that they block light, but I can workaround it in some way.
Worse things are such strange "shadows".
They are seem to appear also near NULL-textured brushes (NULL not visible in game, covered with func_walls, but such stains stay).

I tried Zoners' newest and also Cageys version of compiling tools, same effect.

11-27-2003, 12:49 PM
make ur func_illusionarys "normal" instead of "opaic" (sp?)(O-pay-ic)

11-27-2003, 04:57 PM
Thanks, after some more digging I found it by myself. :)
BTW, instead of no-opaque it look better with opaque=on and custom shadow.

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.