Krieg
11-26-2003, 08:40 AM
While I've found lots of tutorials regarding the technical aspect of mapping (entities, making functioning ladders, etc.), I can't find any tutorials regarding making terrain look realistic (there's a link at MardyMouse but it's dead), how many textures I should be using per map, etc. Basic stuff, really. I guess trial and error would solve my problem, but I'd rather know the basics before I start putting serious time into a map, then discover that I made a horrible mistake, due to my ignorance. :)
So, if anyone could answer these questions, I'd be very grateful.
1) How do you go about making realistic terrain with such basic shapes? I'm used to modelling characters in Maya, and am more acquainted with NURBs modelling over polygonal. Mapping is just another form of modelling, really, and so far, I.. well, I suck at it. I can't even make a nice looking crater, or a pile of rubble.
2) What's the best way to do typical tasks, such as making the outside of a building have say, a brick texture, and the inside have a wallpaper texture? Do I just open up the Texture Application, click on the face I want to texture, and select my texture? Or should I make a new brush for the "inside" wall, and put it up against the outside wall?
3) If you use a lot of Vertex Manipulation to create objects in "not linear" shapes (block, sphere, etc.), does it cause massive framerate loss?
4) Regarding the framerate loss, what are some of the more typical things that cause this? What should a newbie mapper avoid like the plague?
5) Regarding the "ground" level of the map... Is it best to make one giant square / rectangle with your "ground" texture, and then build onto that, or is it best to make the ground in smaller sections, and manipulate each section individually? Or is it best to make one giant square, use clipping to cut it into type pieces you want, and then work with those?
I realize that somewhere in these forums, or on the net, these questions have been answered (maybe). At any rate, the Mapping section seems to be kind of cluttered and unordered, and if my answers are here, I can't find 'em.
Again, if anyone could answer my questions, I'd really appreciate it. Thanks.
So, if anyone could answer these questions, I'd be very grateful.
1) How do you go about making realistic terrain with such basic shapes? I'm used to modelling characters in Maya, and am more acquainted with NURBs modelling over polygonal. Mapping is just another form of modelling, really, and so far, I.. well, I suck at it. I can't even make a nice looking crater, or a pile of rubble.
2) What's the best way to do typical tasks, such as making the outside of a building have say, a brick texture, and the inside have a wallpaper texture? Do I just open up the Texture Application, click on the face I want to texture, and select my texture? Or should I make a new brush for the "inside" wall, and put it up against the outside wall?
3) If you use a lot of Vertex Manipulation to create objects in "not linear" shapes (block, sphere, etc.), does it cause massive framerate loss?
4) Regarding the framerate loss, what are some of the more typical things that cause this? What should a newbie mapper avoid like the plague?
5) Regarding the "ground" level of the map... Is it best to make one giant square / rectangle with your "ground" texture, and then build onto that, or is it best to make the ground in smaller sections, and manipulate each section individually? Or is it best to make one giant square, use clipping to cut it into type pieces you want, and then work with those?
I realize that somewhere in these forums, or on the net, these questions have been answered (maybe). At any rate, the Mapping section seems to be kind of cluttered and unordered, and if my answers are here, I can't find 'em.
Again, if anyone could answer my questions, I'd really appreciate it. Thanks.