Information about Dod entities


11-20-2003, 07:34 PM
Hi, I would like to know a bit more abou Dod entities. Things like "cycler_wreckage" , "monster_axis_grunt" and others are completely unknown by me.

I checked it out at Valve Collective, but they have information about a quite outdated Dod fgd. I have searched on this forum but I wasnt able to find anything...

Does someone knows where to find explanations about new dod entities?

11-20-2003, 09:26 PM
If you look in your actual .fgd file you can read editorsd comments on them. simply open it up in a .txt
[shameless plug] and ya cna always use my fixed up .fgd in my sig[/shameless plug]

on the asme note DOD used psirit of HL as a abse to enable the engine to do more things. If you can't find info about it as a DOD entity search for it as a spirit entity.

haircut
11-22-2003, 12:22 PM
You might find what you want here: http://www.tanelorn.org.uk/~nick/dod/reference.html

The best reference for DoD entites.

EDIT: On The Collective webby, look under the Half-Life entites, the same enties have a much better reference then in the DoD section.

11-23-2003, 09:45 AM
Ow, thanks for your help people!

I liked your new fgd file Beaver!

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.