About sprite

10-27-2003, 10:40 PM
First let me say i did my homework and search on the subject but i dont understand the problem i have with the **** sprite. It work fine in a test map but in the real thing nothing is happening. Does someone have a clue about this.

Second, is there a patch for hl model viewer 'cuse it doesn't work on my computer. i'm using window ME



10-28-2003, 12:59 AM
Could you please explain some more what doesn't work with the sprite?

And about model viewer, no, no patch and I never heared about people having problem with it....

BTW what DirectX version are you using? Are ME fully patched?

10-28-2003, 03:23 AM
some sprites need to be set to "solid" or "additive" in the render properties. try the different ones out.

10-28-2003, 10:54 AM
-When i open it i get: ... error in ATI09XAA.dll

I use DirX 9

-What i want for now is a flame out of a barrel with lighting and some smoke out of a chiminey.

The sprites used are from the sprite folder ( flame, smoke)

At the first try, i had the black box around the sprite toy a bit with the propertys then it vanish, delete everything, place another sprite did what is in valveERC tut, compile the sprite is still not there so i'm confused.

-I read on valve erc to use glow or additive, i use the second one. In a test map it work fine but as i said in the map i'm working on, nothing.

10-28-2003, 02:45 PM
what are the EXACT settings for you sprite? addative and too high a number will make it look like its not really there at all.

10-28-2003, 04:21 PM
The setting are:

render fx: normal
framerate : 10.0
scale : 1

the rest : 0

10-28-2003, 04:32 PM
when u set it to additive, did u set the number to 255, cos it should be that.

10-28-2003, 09:21 PM
It work now:D, it was the only bit of info i was missing .

thanks alot.

10-29-2003, 05:00 PM
No problem, i had to find that out the hard way :p

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.