Sly Assassin
10-06-2003, 04:16 AM
Evening all,
Abit of a problem here with getting sound to work with something I've set up.
I've got a func_beakable that is set to trigger by a trigger_multiple, now that side of things works fine, explodes just when I want it to.
Now I want the mortar fire sound to come in and end as the func_breakable explodes.
Now I've tried having another trigger_multiple in the same place as the other one and that in turn aimed at a ambeient_generic, but it didn't work :(
Whats the simplist way to get sounds working with other entitys?
Abit of a problem here with getting sound to work with something I've set up.
I've got a func_beakable that is set to trigger by a trigger_multiple, now that side of things works fine, explodes just when I want it to.
Now I want the mortar fire sound to come in and end as the func_breakable explodes.
Now I've tried having another trigger_multiple in the same place as the other one and that in turn aimed at a ambeient_generic, but it didn't work :(
Whats the simplist way to get sounds working with other entitys?