Need help with sounds on map


Sly Assassin
10-06-2003, 04:16 AM
Evening all,

Abit of a problem here with getting sound to work with something I've set up.

I've got a func_beakable that is set to trigger by a trigger_multiple, now that side of things works fine, explodes just when I want it to.
Now I want the mortar fire sound to come in and end as the func_breakable explodes.

Now I've tried having another trigger_multiple in the same place as the other one and that in turn aimed at a ambeient_generic, but it didn't work :(

Whats the simplist way to get sounds working with other entitys?

haircut
10-06-2003, 05:58 AM
You should be able to use the same trigger_multiple

Trigger the sound first then trigger the func_brakable next, you could also add an env_shake as well ... if you wanted.

add something like this to the multi_manager:
ambient_generic 0
func_beakable 5 (or however long you need, depends on length of sound)
env_shake 5 (or however long you need)

Thats the great thing about a multi_manager, you can add lots of things that need to be targeted.

Here's an example of using SmatEdit with a multi_manager, for thouse that don't know:
http://www.mardymouse.co.uk/modules.php?name=Content&pa=showpage&pid=21

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