CptMuppet
10-04-2003, 02:36 AM
I was thinking, since CSG and BSP compile before VIS and RAD, it would be possible to feed VIS "fake" data from an altered version of the map you're making.
Get a load of brushes to obstruct the view around a corner/etc, for your map (we'll use a texture called "FAKE" or something here). Now export your map, run all compilers, it should produce a BSP if all goes well.
Now back up your mapnames.PRT file, we'll need that in a bit.
Now go back to hammer, delete all those FAKE textured brushes, and export the map again.
Now run only CSG and BSP; then return the mapnames.PRT file you backed up to the directory where you do all your compiling.
Now run VIS and RAD.
It's experimental folks! You may find things like "not being able to see things", depending on how you lay out your FAKE brushes.
Get a load of brushes to obstruct the view around a corner/etc, for your map (we'll use a texture called "FAKE" or something here). Now export your map, run all compilers, it should produce a BSP if all goes well.
Now back up your mapnames.PRT file, we'll need that in a bit.
Now go back to hammer, delete all those FAKE textured brushes, and export the map again.
Now run only CSG and BSP; then return the mapnames.PRT file you backed up to the directory where you do all your compiling.
Now run VIS and RAD.
It's experimental folks! You may find things like "not being able to see things", depending on how you lay out your FAKE brushes.