Tracers from map MG's
09-20-2003, 03:37 PM
Map mg's (like the anti-spawn-camping ones in maps) shoot tracers just like a regular player held one, so is it anyway possible to set the mg tracers to aim at a certain object and injore the player? Like have a mg be shooting at a wall instead of the player. Really ugly and quick picture below for reference of what I mean.
09-20-2003, 06:17 PM
I too want to do this for a para sequence.
for the tracers i'd simply suggest an env_beam. although i think your going to have to make a suitable sprite to use :/
09-21-2003, 03:14 PM
Is there any way you can get an Allied turret set up to shoot a specific location?
09-22-2003, 03:55 AM
Aren't particle shooters meant for such things ?
09-22-2003, 05:21 PM
That much work if I can get the buggers to move, and it'd also be rather odd seeing them slowly disappear if you do it wrong.
Does anyone know were I can find the tracer sprite. I looked in the sprites folder, but couldn't find anything.
09-24-2003, 02:23 PM
Make one, shouldn't be THAT hard.
09-26-2003, 02:02 AM
I don't think that tracers are sprites.
09-26-2003, 05:02 AM
They are really created via the particle system... TGKB made me a sprite for them but its not anim
09-26-2003, 03:06 PM
Tracers are hard-coded into the Half-Life engine, they aren't part of the particle system or a sprite either. Tracers are part of Half-Life as a coded thing.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.