Tracers from map MG's

09-20-2003, 03:37 PM
Map mg's (like the anti-spawn-camping ones in maps) shoot tracers just like a regular player held one, so is it anyway possible to set the mg tracers to aim at a certain object and injore the player? Like have a mg be shooting at a wall instead of the player. Really ugly and quick picture below for reference of what I mean.

09-20-2003, 06:17 PM
I too want to do this for a para sequence.

09-21-2003, 12:30 PM
for the tracers i'd simply suggest an env_beam. although i think your going to have to make a suitable sprite to use :/

09-21-2003, 03:14 PM
Is there any way you can get an Allied turret set up to shoot a specific location?

09-22-2003, 03:55 AM
Aren't particle shooters meant for such things ?

09-22-2003, 05:21 PM
That much work if I can get the buggers to move, and it'd also be rather odd seeing them slowly disappear if you do it wrong.

09-24-2003, 10:47 AM
Does anyone know were I can find the tracer sprite. I looked in the sprites folder, but couldn't find anything.

09-24-2003, 02:23 PM
Make one, shouldn't be THAT hard.

09-26-2003, 02:02 AM
I don't think that tracers are sprites.

09-26-2003, 05:02 AM
They are really created via the particle system... TGKB made me a sprite for them but its not anim

09-26-2003, 03:06 PM
Tracers are hard-coded into the Half-Life engine, they aren't part of the particle system or a sprite either. Tracers are part of Half-Life as a coded thing.

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