ZHLT crashes during compile


Quakah
09-16-2003, 11:06 AM
Hi, I wanted to compile my next project(dod_edge2) and when I start compiling hlbsp crashes, hlvis crashes and hlrad crashes, I use ZHLT 2.5.3 and batch compiler 2.0, I checked paths and all that and they are all in the good path, the log doesn't give any errors but anyway, here it is:

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\ZHLT\HLCSG.EXE -texdata 8000 -estimate -wadinclude hlbasics.wad -wadinclude ZillaFinal.wad -wadinclude classic_kleineh_dod.wad -wadinclude flash2snow.wad -wadinclude xerent.wad -estimate C:\Sierra\Half-Life\dod\maps\dod_edge2.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8192000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]
[hlbasics.wad]
[ZillaFinal.wad]
[classic_kleineh_dod.wad]
[flash2snow.wad]
[xerent.wad]


entering C:\Sierra\Half-Life\dod\maps\dod_edge2.map
CreateBrush:
(104.08 seconds)
SetModelCenters:
(1.54 seconds)
CSGBrush:
(44.10 seconds)
Embedding textures from WAD File [\sierra\half-life\dod\hlbasics.wad] into BSP
Using WAD File: \sierra\half-life\dod\dod_kalt.wad
Using WAD File: \sierra\half-life\dod\dod_zalec.wad
Embedding textures from WAD File [\sierra\half-life\dod\zillafinal.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\dod\classic_kleineh_dod.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\dod\flash2snow.wad] into BSP
Embedding textures from WAD File [\sierra\half-life\dod\xerent.wad] into BSP
Texture usage is at 6.70 mb (of 7.81 mb MAX)
158.40 seconds elapsed [2m 38s]

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\ZHLT\HLBSP.EXE -estimate C:\Sierra\Half-Life\dod\maps\dod_edge2.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\ZHLT\HLVIS.EXE -full -estimate -estimate C:\Sierra\Half-Life\dod\maps\dod_edge2.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\ZHLT\HLRAD.EXE -estimate -estimate C:\Sierra\Half-Life\dod\maps\dod_edge2.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


Please help me :D

Kehldon
09-16-2003, 02:58 PM
Try not including the wads, I has caused my compiler to crash more then once....

Quakah
09-17-2003, 04:58 AM
allright, it didn't crash, but how can I get these textures in the bsp? Thanks for the help btw ;)

Kehldon
09-17-2003, 05:59 AM
Im sorry but tell you but I haven't found anyway to fix that...

Quakah
09-17-2003, 06:01 AM
hmmm, o well :) Thanks for the help! I'll just include all the wad's in the download. Thanks for the help

Mythic_Kruger
09-17-2003, 07:11 AM
Why not create 1 wad with only the textures used for the map? Then, use the
hlcsg -nowadtextures parameter. Hope this helps.

Quakah
09-17-2003, 01:52 PM
I got another problem, null texture is visible :confused:

Kehldon
09-17-2003, 01:58 PM
My guess is you have wrong version of zhlt. I remember back when I started mapping I had the same problem, could understand what I was doing wrong....

Its build 17 you want of the latest version, the earlier doesnt have null support!

Quakah
09-17-2003, 11:31 PM
hmmm, I have zhlt 2.5.3 and in my other map(dod_edge) null isn't visible

Kehldon
09-18-2003, 12:24 AM
zhlt253-17.zip is the one you are looking for.

2.5.3 is the version and 17 is the build. Very strange nameing...

If I remember correctly 2.5.3 itself doesnt have null support...

Quakah
09-18-2003, 08:43 AM
hmmm weird, when I compile trough hammer itself null texture isn't visible, but when I compile trough Batch compiler its visible. lol, anyway, Thanks for the help Kehldon

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