Playing automaticly a sound
i want to play automaticly a sound file, but how to do it in my map ??
Preview of dod_bloody (http://bloody.sbgit.com/preview/dod_bloody_preview.zip)
(it's not finish but playable)
what do you mean exactly?
do you want a sound file to be played throughout the level, or do you want a sound to be played when a player does something specific or what?
Sorry for my bad english!
I want that a sound file be played sometimes (Stuka attack) without the player has to do anything.
09-13-2003, 08:45 PM
So, after a certain amount of time it just kicks in? I suggest setting up a func_button 1 x 1 unit under the first spawn, set it to activate when touched, and link it to a multimanager. Set it to an ambient_generic that plays after a certain amount of time by adding a new key to the MM. Until key put the ambient_generic's name, and under value the time in seconds you want it to start to play(you can use decimals).
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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.